Portal 2 (Other files)
Miscellaneous Portal 2 mods, assets, tools, and non-map downloads.
Test Element - Animal King
This test element, for Hammer or the Editor, will throw bombs if it sees you. It needs to be activated by something to start. This also includes breakable walls for the Editor, which the bombs will shatter. Enjoy!
Infinite staircase with a few suprises
Testing out a way to re-use connecting areas in maps to save space. Video
Gel Flow Particle Systems
This is a map with a couple of example Gel-Flow Particle Systems. This is how Valve made Gel look like it is flowing through pipes (and curving in them). You can just copy and paste these into your maps, however keep the angles of the info_particle_system's the same to the info_target as this is how it tells which way to curve the Gel. I would suggest you to ignore the different "Control Points" as decompiling a Valve map shows that they only used 1 info_target for 1 particle control system. Searching through the Portal files I couldn't find the name of a water one but I am pretty sure that there is one. If you do find out the name of the particle system, then post a comment below and I will edit this thread.
generic_actor test: walking through world portals
Based off of this: NPC Walkting Through Portal Contains the VMF, a compiled version of the map and the models and textures for a male_06. Video of it in action: http://www.youtube.com/watch?v=5h9JlC_E1Fc
BLUEMOD version 2
After many requests I did this This has the same paint gun as part one but part one could not be added to beemod 1 only bee2 and the normal pti editor this update fixes that and is only for beemod 1 users This is one o the demo maps I hve made with it http://steamcommunity.com/sharedfiles/f ... =175063521
Coop Transition Script and Level Choosers
This Transition script and custom level choosers can be used to transition to different maps and courses through a hub map (like Valves). The level choosers can choose from any map in the course and it can display what map you are choosing with a message appearing on the screen. You can have 'infinite' courses inside your script, however both players need the same maps in order for the map to transition to it. If anyone wants to make a coop mass mack-pack (from everyone's coop maps), go ahead. It is definitely possible. Refer to the README.txt included with the download for installation instructions and common problems with fixes. If you have a problem and you cannot find an answer to it: put a post in this thread or PM me so we can get it working. One thing I don't know how to do (yet) is to save a player's progress and make the courses 'unlockable', even if the player has ended the game and then goes back to it (with the same or different partner). If anyone can tell me how to read and write to a file, I would gladly edit this and put this function in. If you are to use my instances/script/materials make sure you credit me within your map download or in your credits! Anyway, enjoy! ChickenMobile EDIT: From a very nice person I found out that there are a few errors with this: - The map doesn't transition without a point_servercommand called @command in your map - I forgot a major script that opens the chooser panel - Updated the Readme file to account for a new problem found - You don't have to use my coop spawner instance (your welcome to use your own) Guaranteed all things are now fixed! EDIT: Sorry guys for uploading the wrong file. Fixed in double time.
Logical Gate's: "OR" "AND" & "OR-Exclusive"
Logical Gate's: "OR" "AND" & "OR-Exclusive" By CaRLyMx STEAM: http://steamcommunity.com/id/carlymx ------------------------------------------------ DESCRIPTION: This little test shows two different ways to use the function "MATH_COUNTER." Logic gate "OR" having 2 buttons, using any of them will activate the door, the funnel or whatever you say. Logic gate "AND" exactly the same as above but have to press two buttons to activate. Logic Gate Or_Exclusive: system where 2 of 3 buttons must be pressed but it can be any 2 of them while pressing all 3 has a different purpose.
Time Machine Instances
here are time Machines, two themes modern and antique.
Pneumatic Diversity Vent Trailer Fake
I reconstructed the Pneumatic Diversity Vent Trailer in Hammer and added a bonus level. I have a YouTube video faking the trailer ( http://www.youtube.com/watch?v=KzIyRTXT8Ow ). Hope you like this fake
Third Person View
Third Person View Plugin! Press F10 for the normal Third Person View. Press F9 for the Shoulder View. Image: http://cloud.steampowered.com/ugc/55979 ... 522A0ED36/ http://cloud.steampowered.com/ugc/55979 ... CE5EC58EC/ http://cloud.steampowered.com/ugc/55979 ... 3B2B223D3/