Portal 2 (Other files)
Miscellaneous Portal 2 mods, assets, tools, and non-map downloads.
Brighter Wall Lights Instances
Just brighter versions of normal wall lights. Put into your instances folder.
Reconstructing Panels
Just add a func_instance and your good to go with reconstructing panels. Includes an example map. Easily can be retextured by opening the instance with hammer. Please rate! Enjoy!
TLFS: Custom Hotel intro scene.
Do you want a quick way to make a wake up scene in your map? download this file of the hotel wake up scene used in the map "The lone future-starter". The file contains: A vmf with the Hotel wake up room (interior and exterior). A bsp for you see how it is compiled. =)
SPEEDMOD
This is a mod that me and linkin yellow made for the speed hall if you make a map with this please write #speedmod in the description Enjoy
BLUEMOD version 2
After many requests I did this This has the same paint gun as part one but part one could not be added to beemod 1 only bee2 and the normal pti editor this update fixes that and is only for beemod 1 users This is one o the demo maps I hve made with it http://steamcommunity.com/sharedfiles/f ... =175063521
BLUEMOD paint gun
This is an addon for the in game pti editor Paint gun created by linking-yellow and modded by radelite If you use this please send me a link to your map at [email protected] If you have beemod 1 download this file instead BLUEMOD version 2 Have fun and happy portaling Here is a map that we have made with the earlier version of bluemod http://steamcommunity.com/sharedfiles/f ... =167053383
New Game Element - Sphere Cannon
This is a new game element named 'sphere cannon', which works for SP and COOP maps and can be used in PTI Editor and Hammer Editor. Features: - movement synchron to portalgun - sounds and reload animations - left mouse button to fire a (blue) sphere - right mouse button for a transparent red crosshair - you can pick it up and drop it whenever you want to - 100% compatible with PTI Editor I have included a ReadMe.txt with instructions for "how to install" for the PTI Editor... step by step. So everyone can use this cannon in their PTI Maps. There are also 4 SP Showcase Maps with medium puzzles in the download section, where you can see how I would suggest to use the cannon.
Alexander's Bomb Dropper Instance
This is a bomb dropper I made, its pretty good (although I don't know how to make a brush pitch black, if you tell me how I'll add a thin pitch black brush to it so it doesn't look like the bomb is coming from the ceiling). Pretty simple, and if you replace your cube_sphere p2editor instance with this (and re name it cube_sphere), you should be able to use it in the PTI.
Opposite linkage instance
Opposite linkage is a special mode for Portal 2 Cooperation game, in which players' portals are switched, i.e. ATLAS primary portal is connected to P-body's secondary, and vice versa. Because I don't have time to create maps and I don't want to abandon my hard work I decided to release an instance which I created for this project community-releases/mp-coop-opposite-linkage-first-map-t5873.html . You can modify this file and reupload it, but please credit me (DerpVulpes, a.k. arek_91) as an author.
Elevator Videos Fixed - Brainstones Hardcoded Instances v1.1
EDIT(IMPORTANT:) I have just discovered (thanks to sleter) that the elevator videos behave differently AGAIN when your map is uploaded to the workshop. (Damn VALVE) The Problem is now fixed. I have also merged the arrival logic and the arrival base as I have merged the departure logic and the departure base; that was unfortunately a must because of the nature of this very annoying problem. Currently you can have entry_elevator_UP and exit_elevator_UP in your map. Entry_elevator_DOWN and exit-elevator_DOWN will be added shortly. You MUST redownload this instance, because your elevator video screens will always play the default video as soon as they are uploaded to the workshop. (Unless you delete the entity "video_script" inside your logic elevator instance. In my custom logic elevators, this is already the case, so you will probably have this problem only in your arrival elevator.) Thank you for your understanding. ---------------------------------- Aren't you tired of VALVE destroying elevator videos with the new DLC? Aren't you tired of editing scripts for map transitions? And then packing them into bsp, what doesn't work? Do you really expect every under-age-12 downloader to be smart and not lazy enough to copy several of your scripts in the right location of his PC? Do you want to display chapter titles? Do you sometimes wish to have free choice over whether your Portal Gun can shoot the orange Portal and whether it carries PoTAToeS or not? Do you want a map transition that works, when the player si not in the PeTI? All this is now accesible to you, thanks to Brainstone's Hardcoded Instance Collection --------------------------------------- 1. BrainstoneEntryTransition Delete the standard arrival_departure_transition for this to work. Possibilities to choose: $canShootOrangePortal $PortalgunHasNoPotatoe $chapterTitle $chapterSubtitle $chapterTitleColour (e.g. 255 100 255) $chapterSubtitleColour $EnableChapterTitle $EnableChapterSubtitle 2. BSHC_entry_elevator_UP $video 100% functioning 3. BSHC_exit_elevator_UP $video $newmapname $disablePTIVoteDiag (If you are playing in the PeTI AND want to vote, there is no other option than let the player click the "next map" button to create a transition. However, this always transitions the player to $newmapname when he plays not in PETI)