Portal 2 (Singleplayer)

Finished singleplayer maps and campaigns for Portal 2.

ML's Combination
Uploaded by MasterLagger · Nov 06, 2011
32 comments · 4.7 (17)

It's a combination of testing elements, environments, and the solution is using a combination of testing elements. This map is a bit on the intermediate level. Experienced players will have a less difficult time on this. This map was made to have the player explore non-testing areas, which is required to exit the level.

ML's Combination
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Aperture Science Turret Test
Uploaded by beecake · Nov 18, 2011
15 comments · 5.0 (18)

Glados is up again, and she made a new level with only one purpose... To test her new non-pickup-able turrets with extra strong bullets!

Aperture Science Turret Test
Your Choice
Uploaded by silic · Feb 19, 2012
39 comments · 5.0 (19)

PLEASE READ THE FORUM TOPIC FOR INFORMATION ABOUT THIS MAP. SIZE: MEDIUM DIFFICULTY: HARD

Your Choice
Blue
Uploaded by lavoie6453 · May 21, 2011
24 comments · 2.2 (18)

The map is very straightforward and focuses on strengthening your portal skills. It is intended for intermediate to advanced portalers. The techniques REQUIRED to solve the test chamber are "Cube Throwing" and "Self-fabricated momentum". Note: "Self-fabricated momentum" is a term that I just came up with. It may or may not be correct. How to perform "Self-fabricated momentum": 1. place both portals on a flat surface. 2. jump in one of the portals and begin looping. 3. at the exact moment that you enter the portal while looping, shoot the same colored portal as the one you are entering (This should give you some air if done correctly). 4. Continue repeating the previous step until you reach the desired altitude.

Blue
Love Trip
Uploaded by -niX- · May 17, 2011
27 comments · 2.7 (15)

Hi all ! This is my first map on Portal 2 ! and Portal too ! Please be forgiving It's a long and hard map where you will travel with your cube in all test chambers. You will perform skilled movements with your cube and portals. Good luck ! You will need it You can play on this map in coop mod if you want, you will juste need to rename it as mp_coop_lovetrip (see the readme file for more informations) If you are stucked, don't give up ! You can watch the solution here : http://www.youtube.com/watch?v=uDQl70vrTPA Thanks !

Love Trip
Trigonometry
Uploaded by Constructor#8 · Jun 24, 2011
23 comments · 3.5 (23)

Part 2 in the Alien Discovery of Aperture series. A study on human perception of motion and quickness of instinct. You make your way through 4 fluorescently lit chambers designed without failure or common errors in mind. Refined version of trigonometry with a fourth chamber.

Trigonometry
Workaround
Uploaded by Jane_Doe · Aug 27, 2011
41 comments · 4.8 (21)

A map in the Destroyed style, and consequently involving malfunctioning/overgrown/broken elements. Not everything in this map works toward the solution, even though it may have been part of the original chamber Anyway, a chance for me to work on lighting, scenery and sound as much as anything. All intelligible comments are very welcome Revision R1b: Thanks already to folk pointing out an exploit in the last area - since fixed @ 16:00 GMT 28/08 Also a potential trap alluded to by xdiesp in the unlit area opened by the first box-button - fixed @ 12:15 GMT 29/08 Revision R1c: Altered the second chamber to negate the obvious (Once Portal2Two had shown it) easy way to deal with the turrets there - talk about blinded by your own routine! - fixed 18:00 GMT 31/08

Workaround
Quadro
Uploaded by jonatan · Sep 16, 2011
14 comments · 5.0 (21)

A one room challenge with emphasis on problem solving. Note: It's short and small but probably more challenging than your average map. Might seem impossible but I ensure you there is a solution. v1.1: Fixed small cube on button exploit.

Quadro
[SP] Basement Chambers
Uploaded by Havlov · Jul 09, 2011
12 comments · 5.0 (11)

A broken elevator shaft leads to a series of chambers that are designed to test the subjuct's motor skills as well as his puzzle-solving skills. Each floor is devoted to showcasing specific testing elements that must be used in conjuction with quick movements and precise aiming in order to succeed. This is my attempt at making puzzles that require more dynamic, time-sensitive actions from the player (e.g., shooting portals while launched through the air), rather than puzzles that provide only mental obstacles. First Floor: Introductory Courses, Hard Light Bridges Updates: v1.1 - minor changes to portal surfaces in floor_1_a v1.0 - minor layout changes to floor_1_a and floor_1_b, first chamber in floor_1_c has been redesigned v0.9 - initial release Screenshots: http://cloud.steampowered.com/ugc/59581 ... 919D3E36E/ http://cloud.steampowered.com/ugc/59581 ... 6AB4135FB/ http://cloud.steampowered.com/ugc/59581 ... 2D916ED03/

[SP] Basement Chambers
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Jakiller Maptest V3
Uploaded by Jakiller · May 28, 2011
30 comments · 5.0 (13)

contains: Gels Blue and Orange(and water) Lasers Cube and button Excursion funnel Sreenshots: http://cloud.steampowered.com/ugc/54064 ... 203EBF39D/ http://cloud.steampowered.com/ugc/54064 ... C0E59F650/ Have fun !!

Jakiller Maptest V3