Portal 2 (Singleplayer)

Finished singleplayer maps and campaigns for Portal 2.

Relinquish Test V2
Uploaded by relinquish · May 18, 2011
11 comments · 5.0 (14)

V2 of Relinquish Test -Added one more test chamber. -Removed alternate solution. -Fixed light in start and end room.

Relinquish Test V2
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Motanum's Juggling
Uploaded by Motanum · Mar 26, 2012
16 comments · 5.0 (21)

A simple map I made for the workshop some months ago. I decided it was time to be publicly released. I hope you guys like it and hope we can see you soon with the in game editor! (Note, map made entirely in hammer. I cant post in-game made maps) Again, thanks for rating, the feedback and you can use my site to contact me. To install just put the bsp in your steamapps/common/portal 2/portal2/maps folder. Use the console command map to launch it in game.

Motanum's Juggling
Lesson 0
Uploaded by Random · Mar 18, 2012
27 comments · 5.0 (15)

Lesson0 I wanted to take a break from my ongoing project, so this one is different from my usual style. This is one short puzzle, but it is meant to be more challenging than the average map. The intended solution involves a maneuver I haven't seen used before in Portal 2, and I want to see if people solve it quickly. That said, the map never requires anything like exploits or crazy ninja skills. You will need a decent reaction time, though. Let me know of any bugs, reasonable exploits I missed, or anything else. Screenshot 1 Screenshot 2 Screenshot 3 Updates: Mar. 19: Removed unintended portal sniping solution. I would urge you to try again if your solution involved sniping past glass. Mar. 28: Made things easier to execute. Apr. 1: Removed another exploit caused by previous update. Apr. 8: Removed exploit pointed out by Jepp. Made in two days. It isn't as detailed as my upcoming maps.

Lesson 0
Vendetta
Uploaded by shawy89 · Sep 21, 2011
32 comments · 4.7 (16)

This map is a joint-effort between myself, Shawy89 and iWork925. This is my very first map, iWork is an experienced mapper making this map of a professional standard. The basic mapping and all puzzle elements were done by me. iWork took care of aesthetics, details, lighting, indicator lights and some complex mapping. Be sure to report an bugs that you may find in the forum. Thanks for testing!

Vendetta
dontfall
Uploaded by luckydog · May 24, 2011
8 comments · 5.0 (15)

It's my first map with Hammer - mostly a momentum puzzle. Please comment: I'm having fun doing this, but I want to get better so don't hold back.

dontfall
Sp_Aperture_Syndrome
Uploaded by Hollow · Jun 07, 2011
19 comments · 4.7 (16)

FIXED version of the original map. Updated where the jump between chamber 2 and 3 was impossible.

Sp_Aperture_Syndrome
Gallery
Uploaded by mR. GaW · Jul 12, 2011
8 comments · 3.1 (8)

This is the NEW and LAST version of Gallery. Enjoy my second map.

Gallery
DoubleTake
Uploaded by Zimplen · May 28, 2011
39 comments · 4.9 (35)

Challenging map that i have made for the mapping contest hope you enjoy Changelog: v2.2 -somehow the 2nd box dropper didnt drop what it was supposed to. but ive talked to the box dropper people, and lets just say that problem wont be happening again v2.1 -exactly the same as v2.0 but i forgot to add the things needed for the contest :S v2.0 -added more puzzles -fixed places where you could get stuck -made various puzzle elements easier to understand v1.1 -fixed problems where you could get stuck -got rid of light bridges -changed the name! v1.0 -first release

DoubleTake
Breakdown
Uploaded by TheLastBanana · May 28, 2011
34 comments · 4.5 (31)

The main idea with this level is to have a broken test chamber which can only be solved using some unorthodox mechanics which weren't used in the main game. Feedback on any aspect of the level would be greatly appreciated! V1.1: Made the level fade out and disconnect at the end. Fixed an area where you could get stuck and have to restart the level. Added a fizzler to the exit elevator. V1.2: Fixed up cubemaps. Added VMF source to zip file.

Breakdown
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The Faithling
Uploaded by FutureShock9 · Nov 06, 2011
26 comments · 4.6 (12)

The Faithling challenges players to use the familiar Portal 2 mechanics in ways even the developers probably hadn't thought of. It aims not to be difficult, but simply creative.

The Faithling