Portal 2 (Singleplayer)

Finished singleplayer maps and campaigns for Portal 2.

DaMaGepy's Portal 2 map #2
Uploaded by DaMaGepy · Jun 01, 2011
31 comments · 5.0 (20)

This is my second Portal 2 custom map, with 6 testchamber. Has custom musics. It's bigger than normal, the challenges are just a little above medium. The map is easier if you completed my first "training" map, and was made to be fun. Since my first map had a destroyed theme, I've decided I'll make this map with a clean look with minor bts things. Pls report missing/misplaced textures, errors/bugs/exploits. This is my summer contest entry too, with some modifications, removed custom music/texts and some signs The music is from Unreal, a cool game from 1998... Walkthrough video in case you stuck: http://www.youtube.com/watch?v=Oev-OPKDMkQ - optimized it a bit for smaller filesize - fixxed room6 so after throwing the ball out you can't portal out thru the hole - added a sign to room 5 + some bugfix - removed potato from gun after DLC steamid: damagepy

DaMaGepy's Portal 2 map #2
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Wavelet
Uploaded by Mr. Happy · Jun 06, 2011
33 comments · 5.0 (23)

Wavelet...a single packet of vibration. A single (player) chamber. Good luck, you will need it. v2.0 - Current File fixed a rare way to trap yourself increased ambient light many small tweaks and fixes v1.1 fixed a scene and a kill trigger

Wavelet
Departure Mappack Demo
Uploaded by LilRobot · May 22, 2011
5 comments · 4.6 (12)

This is a demo of the Departure Mappack. Short chamber, part of the intro. Not much custom content in it yet. Have fun. Please read the Readme, otherwise you might have a black screen.

Departure Mappack Demo
Somewhere Underground. Version 0.840
Uploaded by eladiozro · Apr 29, 2012
24 comments · 3.3 (9)

Screenshots: http://eladiozro.deviantart.com/art/Su- ... 00403&qo=0 http://eladiozro.deviantart.com/art/Su- ... 00403&qo=2 http://eladiozro.deviantart.com/art/Su- ... 00403&qo=5 http://eladiozro.deviantart.com/art/Su- ... 00403&qo=6 http://eladiozro.deviantart.com/art/Su- ... 00403&qo=4 Sorry I haven't got su on steam workshop. -- Download all -- At "Download" button -- >>>> -- >>>> -- >>>> -- >>>> -- >>>> -- >>>> -- >>>> My workshop: http://steamcommunity.com/id/eladiozro/myworkshopfiles/ I uploaded the maps in Mediafire so you can download only the ones you need, if that is the situation. Su1- http://www.mediafire.com/?4tmai8w335a5bb6 Su2- http://www.mediafire.com/?9ivsna15n20878t Su3- http://www.mediafire.com/?1lcgd2rphd9422c Su4- http://www.mediafire.com/?ocvyxxiwupdw7rv Su5- http://www.mediafire.com/?ux6ao4c8tf02u85 Su6- http://www.mediafire.com/?k9j4auw2ah5ze56 Su7- http://www.mediafire.com/?m4owo0kbu6phjeu Dem recording files are appreciated. [email protected] Here is a speed run by adzicents. Thanks!!!! http://www.youtube.com/watch?v=_kQqb7zWJEw

Somewhere Underground. Version 0.840
Thinking With Stupidity
Uploaded by kmoosmann · May 28, 2011
39 comments · 4.4 (34)

Description: A small chamber containing two puzzles. One test is based on momentum, the other one is assessing your wits. Think with portals, not with stupidity! Misc: If you want to listen to everything GladOS has to say, make sure to fizzle both cubes at least once. There's a secret, too - can you find it? Theme: Destroyed Aperture Voice Over: Glados Samples (unused & used) Recent Fixes: - A fix has been added to prevent players from finishing the second puzzle using an unintended method. - More details (cosmetical) - A fix has been added to prevent players from trapping themselves by throwing the cube on top of the glas box - Added indicator light for the laser - Added two signs to hint at what some elements actually do - Added some env effects so that some puzzle elements can be found quickly - Fixed an issue with area portals glitching out on lower shader settings - Added a small surprise at the end of the map

Thinking With Stupidity
[SP] Mindsweeper
Uploaded by marKiu · Mar 21, 2012
44 comments · 5.0 (19)

A small map including a laser and a funnel. It should not be too hard but its tricky and the intended solution should be solvable with a controller. Have fun testing. Your feedback is welcome. v1.1 fixed multiple issues v1.2 fixed unintended solution v1.3 fixed the same unintended solution -.- v1.4 fixed unintended solution v1.5 multiple issues (final version)

[SP] Mindsweeper
Outside The Box V4
Uploaded by Gig · Feb 24, 2012
24 comments · 5.0 (21)

Short but hard My first map Puzzle: Gig Level Design: That Greek Guy

Outside The Box V4
ys_science_fun v2.0
Uploaded by ysfcn95 · Jul 18, 2011
34 comments · 4.0 (25)

First released map me and map make funny.This map short and easy because first.Overall downloads reach 1000 and release second map. 2 room and one corridor. 3 turret. 2 gel. 5 door. 2 elevator. 5 button. --UPDATE V2.0-- +add map change. +add detail. +add start text. --UPDATE V1.8-- +fixed some bugs. +change last room. --UPDATE V1.5-- +door trigger fix. +short way fix. +sound crash fix. +save bug fix. Please report all bug. ENJOY AND FUN

ys_science_fun v2.0
Box Puzzle
Uploaded by Piggy · May 20, 2011
7 comments · 3.8 (8)

This is my first Portal map, any tips and criticism would be appreciated.

Box Puzzle
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Blue Walls
Uploaded by RubyCarbuncIe · Jun 04, 2011
29 comments · 4.8 (24)

My contest entry. OK so yeah the name may not be all that great, but it's based off the fact that this test revolves around the Hardlight bridges as shield walls. This Test Chamber is in the Overgrown style. The player has one Portal at the start and uses Momentum for the most of the test chamber. This test chamber involves: Momentum Laser Walls Fizzlers Hard Light Bridges An Excursion Funnel Thermal Discouragement Beams Ariel Faith Plates Please tell me of any glitches you may see while playing this map, and good luck to everyone in the contest! V2: I moved the Faith Plate to a better out of the way location. Added indicators for the large hard light wall in the second room. V3 (About F***king time right?) : After Peer Review the game always made the player start with a dual Portal Device, now that's fixed! I made the chamber have better lighting I redid EVERY piece of lighting in the chamber because when I made this map it just looked a bit off from what I wanted. I added some minor details to some areas such as tide lines to the hazard liquid in the aerial faithplate room and updated the water texture as well. I updated the environment to give the map that final touch it needed. env_tone_maps make the map very very very pretty lookin' if I do say so myself. Here is an updated picture of the chamber: http://steamcommunity.com/id/RubyCarbun ... 8361732080 Please enjoy this map as much as I did making it. It really is my best piece in my opinion.

Blue Walls