Portal 2 (Singleplayer)
Finished singleplayer maps and campaigns for Portal 2.
Thinking With Gravity
You can think with portals, but how well can you think with gravity? Notes: Graphical glitches may be experienced, this is inherent of the design of the puzzle elements. CHANGELOG: -Added missing instances
Chander Test 5 (ver.2)
My 5 map version 2. I changed some things in the map after watching the game play video
Arch 02
A easy medium-ish sized map with Propulsion Gel and Diversity Vents.
Portal Practice
This my first map for Portal 2. Don't expect something very long or difficult, it was just me getting the hang of things. Judging from playtesters the difficulty is borderline easy/medium so I went with medium. Have fun and remember to give feedback here in this thread! I have to thank Omnicoder,Reepblue, and P0rtal2player for thier help and support. This has been out for awhile but I forgot to upload to ThinkingWithPortals. Sorry for the delay!
Indiana Evil
I was going for an IndianaJones meets resident evil vibe set in the portal2 universe (without the zombies) This is Final Release. Enjoy Comments, suggestions, bugs welcome.
Blue Portal Flings
A small, 2-chamber long map with a focus on flinging yourself while using a Portal Gun only capable of creating blue portals. Screenshots: http://steamcommunity.com/id/kyougiryu/ ... 215582693/? http://steamcommunity.com/id/kyougiryu/ ... 215585388/?
High Tide v1.1
1.0 - Initial release A short series of two test chambers that revolves around a single puzzle element. Not intended to be terribly difficult, since I was trying to explore a concept and this is my first complete Portal 2 map. The first chamber is a simple introduction. The real focus is the second test chamber. I've made a couple minor changes since the WIP release a month ago. I fixed a couple of unintended solutions, redid the lighting, and tried to make the chambers appear even more abandoned. Since this is my first complete mapping project, feedback is greatly appreciated, as are screenshots and replay videos. I'm always looking for ways to become a better mapper! The .zip contains both the .vpk in addition to a folder containing the map files, scripts, and materials in case anyone has trouble getting the .vpk to work. Complete installation instructions and more info are included in the readme.
sp_turrettower
A clean themed Aperture Science chamber with lasers, turrets and gel.
Playing With Spheres
My first attempt at making a level with Hammer. Not the prettiest, but I hope the puzzles are somewhat interesting! This is more a test of reaction, puzzles aren't really too tough. Please leave any bugs or problems you may find and any constructive feedback is greatly appreciated! Thanks! UPDATE 5/30: Hopefully fixed the major issues, added some tweaks.
Dispersed
IMPORTANT NOTE: A recent update to Portal 2 has broken one of the gameplay mechanics involved in the solution. As a result this map is no longer playable; it requires a very substantial update so as to circumvent that gameplay element. A small and difficult map. The solution involves some dynamic moves which are not too hard to perform, but none of them are luck-based. A bit of trial (not too much) will probably be needed to fully recognize how to execute the complete solution. This is my first mapping experience (or anything 3-D related for that matter). Thanks to grayarea, lpfreaky90 and josepezdj for playtesting and giving initial feedback. View ReadMe.txt for more details (including how to install). Changelog: v1.1 - Hopefully fixed unintended exploit v1.2 - More tweaks to remove some unintended tricks v1.3 - Reverted back and added changes to fix unintended tricks