Portal 2 (Singleplayer)
Finished singleplayer maps and campaigns for Portal 2.
Jumping Lasers
My entry for the Summer Mapping Contest. The map revolves around Faith Plates and Lasers that's about it Some instances aren't used but are still there due to being updated with newer better ones. Thanks for Playing
[sp] SB_Faith in Rotation
Do you have the necessary belief to crack this little excursional outing? Do you possess the absolute audacity, to carry out this experiment in a clean testing environment? Do you maintain the belief that everything is possible once you put your mind to it? Then I hope you have faith in rotation, my friend. My Mapping entry for the summer mapping initiative was to take Valve's mechanics, such as the faith plate, and the excursion funnel - and make them move. As you can seem the excursion funnel in this level does't actually move, but I hope I have captured the idea enough Have fun, and let me know if you find any last minute bugs Special thanks to: Rybec, for fixing my rotating faithplate, Steve, for playtesting and suggesting fixes for several designs in the second chamber, And all my beta testers: Willbyshan, Tobbsdasock, Galamore, Stumpy_2000, Jimjam, Hriscay, TheZamboniKnight & Hydro14 Oh, and special thanks to me. You know, for making it. This has been Kdapro, under the alias of Shiny Box. Peace out.
Thinking With Gravity
You can think with portals, but how well can you think with gravity? Notes: Graphical glitches may be experienced, this is inherent of the design of the puzzle elements. CHANGELOG: -Added missing instances
SP_A Boxiful Mind
Dev Comment: My First attempt at mapping with Portal rushed out for the contest. Therefore bugs are all Inclusive (Fast retriggering Bridge Button, messes with panels). But I Hope that the Puzzles are well worth it // Changelog is in Thread Aperture Sience Statement: "Welcome to our Underground Biomaterial Recycling Center. We hope you don't mind that we hadn't the time to completly Build it up, but at least we've allready assembled the Sentry Turrets for your Pleisure and enriching Stay. We also would like to inform you, that you should stay away from the Organic Assembly on the ground, becouse it is Highly Enriched Toxic Stuff created by Humans after eating our Repulsion Gel. Aperture Sience, The Future was Yesterday!"
sp_audiotrash_competition
This is one of my maps i made for Identity, a rather mediumsized mappack comeing soon, when it's done. I couldn't decide wich map to use for the contest. I just cut this out of the "finished" product so the ending has no fadeout. In the second chamber the funnel is broken, it's not a bug. Listen to what GLaDOS says! Rate & Comments are always welcome
Wheatley's easy chamber
This is my "not so hard chamber." I'm beginner at hammer. Simple chamber with simple puzzle! Please rate and comment!
Marcem's Laserbox and Funnel
A pretty simple test chamber dealing with laserboxes and an excursion funnel. V2 fixes the elevator videos and makes the map end on the elevator. V3 fixes a few things, also expands the chamber, but not the puzzle. http://steamcommunity.com/id/marcem/scr ... tab=public
Bridges to a New Tomorrow
Four test chambers focused on hard light bridges and the different ways they can be used. I currently have all four test chambers playable and detailed, so the map is more or less done! Thanks to all of you who helped. Go download version 08 now and enjoy 20-30 minutes of fun portalling. Enjoy! Screenshots: http://dl.dropbox.com/u/18787920/img/sp ... 080001.jpg http://dl.dropbox.com/u/18787920/img/sp ... 080003.jpg http://dl.dropbox.com/u/18787920/img/sp ... 080007.jpg http://dl.dropbox.com/u/18787920/img/sp ... 080010.jpg
Getting Back on a Track 1.1 (Updated)
A map I plan on finishing up a lot more and including in Back-Stock I was working on this all the way up until the last minute, I didn't even get time to do a full compile on it. its got some bugs, but I hope you still enjoy also, I swear I "submitted" this like 10 mins before the deadline, it just took a while to upload Bugs I know about but didn't address due to time restrictions: The ride starts a bit jerky The ride may start with a cube really close to you Wheatley has nearly no emotions, and says nothing Wheatley happens to just disappear at the end of the ride The conveyorbelt segments overlap When you load from a quicksave wheatley is off his track Its really dark.. because I didn't do a full compile in the actual chamber: the button doesn't respawn the cube when you loose it, which means you can get stuck the excursion funnel will eat up your cube when you set it to reverse there is some visible nodraw, but it isn't really bad, since it has stuff behind it to draw. the elevator ride goes forever (or until your game crashes) Edit: Now that I see that this is featured, I guess I'll upload a fixed version, where I split the map into 2 bsps because it was so large it couldn't run a full compile on the whole thing
Secondary Fire: Flings
The first of a set of maps I call "Secondary Fire". The reason for it being called secondary fire is that the player can only use the Orange Portal. This test chamber includes the use of flinging, Hard Light Bridges a little bit of timing and Force Deflection Fields. Overall the map isn't very difficult but it will require the player to go back and forth a lot. Thanks to FourthReaper for the Force Deflection Field texture. UPDATE I believe I have fixed the problem with the Dual Portal Device. What I think happened is that the player would "miss" the trigger_weaponstrip placed at the base of the elevator so I moved that trigger and the Portal Device up a bit.