Portal 2

the_surprise_test_chamber
Uploaded by Vegetable soup · Jul 09, 2011
4 comments · 0.0 (2)

I have been working on this map in my free time since school ended. It features Discouragement Lasers an incinerator and and excursion funnel. Please tell me if anything needs to be fixed or added, Thanks!

the_surprise_test_chamber
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changelevel example + source
Uploaded by tactical fluke · May 31, 2011
1 comments · (No ratings)

this is an example of how to make a changelevel. please read the readme file, it helps a lot. give feedback unfortunately i cannot create this into a instance as you have to change some of the values, then add it into the download (and no one want one thousand custom changelevels) so just stick to making one yourself.

changelevel example + source
Super Laser Tester
Uploaded by Ekonom · Jan 12, 2012
4 comments · 5.0 (5)

This is not final version...

Super Laser Tester
TSL_AutoDoor
Uploaded by Teddybeer_TSL · Jun 05, 2012
4 comments · 5.0 (1)

This Autodoor Func_Instance as 4 optional Sises, extended with Windows, and 1 without winodws. UPDATE: New future build in, for Gameplay options: Lights On/Off IO_Proxy, and you can start in the dark. The Sises are : Only the door : 128x144x32 With Windows : 128x256x32, 128x384x32, 128x512x32 without Shoot Hole and 128x512x32 with Shoot Hole Read the document i included in the rar file for the paremeters and of settings and other explanations. Know Problem : Light indexing if you use my door and other light entities (not the Glass/Wall Lighting), but read the document i included. Issues: Non atm Fixed: - Lights by rotating the Func_Instace will be fail on 1 or both Window Sides its fixed as good as possible. If users still experians error on the lights please notify me. Requests: Door wide bringing to 128 instead of the 144 (by lpfreaky90) and will be looked in. (See the Topic for my Reaction) KEEP IN MIND TO REMOVE OLD FILES BEFORE YOU COPY THE NEW FILES! Regards Teddybeer

TSL_AutoDoor
Linked Portal Testing
Uploaded by DerpThoseHooves · May 14, 2011
2 comments · 5.0 (1)

Right now, it's craziness with linked portal doors. I'm working on making it a co-op test, however. Right now, it works on co-op and single player. ...I'm in SPAAAAAAACE!

Linked Portal Testing
po2_edit
Uploaded by xlinop · Jun 21, 2011
4 comments · (No ratings)

This is a map I redesigned from a previous po_edit map. Video of the po_edit map: http://www.youtube.com/watch?v=Vdubl_5K9c8

po2_edit
[COOP] (WIP) Bridge Over Toxic Water
Uploaded by jamesf141 · Sep 05, 2011
5 comments · 0.0 (1)

I'm having a few difficulties progressing with this map, so, really, this upload is also a cry for help. Firstly, I wanted to add a second area to the map, like most of the coop maps in game, but I can't find a instance for those half-way checkpoint rooms; or even a way to set a new spawn point. How do you go about doing this? As it is, this upload of the map does not have the second area at all, as I don't want to frustrate players if they die in the second half, with no access to it. What do you think? I still need to detail the tiles, but since this is now at a playable stage I decided to upload it to the WIP section. Thanks in advance for any feedback; it's greatly appreciated.

[COOP] (WIP) Bridge Over Toxic Water
Lost chamber
Uploaded by Sausagetalk · May 14, 2011
1 comments · (No ratings)

A WIP testing the ability to bounce off of Hard Light Bridges. May never reach a finished state.

Lost chamber
Ascendence
Uploaded by Lukavian · May 21, 2011
7 comments · (No ratings)

This is my first real mapping attempt, but it's a pretty ambitious project. Version history will explain what I'm demonstrating and what I'm looking for, as far as feedback and such go. v 1_1, uploaded 5-20-11 This is the entrance (which I know is lame and cheap, haven't worried myself over instances and elevators yet), the test situation introduction, and a way of clearing the chamber between "player delivery" and testing. There is no puzzle here yet, nor will there be until v 1_2 or 1_3. What I'm mostly showcasing is the trap door and the glass removal process. I'm looking for feedback on the entire process. Again, I know there's no puzzle here. It's just a big pit. That's why it's here in the WIP section. v1_1_3, uploaded 5-25-2011 Moderate change from last version, adding another element to the simple puzzle leading to the exit. See latest forum post for details.

Ascendence
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Chamber 02
Uploaded by Spam Nugget · Sep 24, 2011
18 comments · 5.0 (1)

A clean-themed map featuring turrets, hard light bridges and funnels. Pretty much finished, just looking for some feedback, as this is the first completed map of my upcoming map-pack. Not the longest map, but pretty well polished and even a couple of almost easter eggs, just cause I wanted to. So yeah, enjoy! And please, feedback!

Chamber 02