Portal 2

2mapstar updated
Uploaded by guckzurlinse · Nov 19, 2011
6 comments · (No ratings)

No Thubnail because i want to snap your most liked place in this map This level has a long playing area. There are 4 chambers with different smart ideas. This level has an ending, but i still want to make this map perfectly. I think this map is nearly competed, but want to know from you what i have to fix, what is wrong and what is good. changes - more autosaves created - the lasers in the long path deleted, but i put turrets... - nearly every chamber was changed a little to play in my itention - fizzler textures maked clearlier - beam and lightwall now playing after enabled whereever you are .sry sound of faithplates joggling the map. i don?t use them. even the paints joggle my gaming a little. or i need to sleep ^^ i have delete some lights in the walls and reduce the lights in all chambers sry guys i had to sleep, realy. i have spend more days in a row for this level without sleeping and now its time. Until you help me to wake up and continue fixing this map ^^ urr...pleas somebody make a walkthrough again. that is the best way i can see what is to do.thx and enjoy.

2mapstar updated
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lateravilla.
Uploaded by guckzurlinse · Nov 18, 2011
13 comments · (No ratings)

I need some info. This level is a new version of my second map, but it?s not finished, yet. Description: -there are 4 chambers with different difficulties. -i used the tractor beam, mostly -You got cubes from each of this chambers. -There is a laser relay romm ( Control and finish room ) it is nearly in the center of the chambers -i have use trigger_mutiple to disable all ther chamber funtions, even they enabled in the control room for reducing joggle. My questions: 1 Are any lights too dark or bright. 2 Is the map or puzzle complex 3 How can i put touchable furnitures in the map. 4 are there texture mistakes 5. Is the game stopping, freezing or jogling 6 do you mean, i need to put in more overlays to help 7 i need a walkthrough from someonelse please accept my enlish ^^ i understand german language if you can speak in german please give a review in fact the highness and look, because i want to make a vila with pool, rooms, furniture etc

lateravilla.
Paradox_Playground_alpha
Uploaded by algorythm44 · Nov 14, 2011
2 comments · (No ratings)

It looks like crap but I dont care Ill add more and make it look better later and add coop

Paradox_Playground_alpha
Trickery
Uploaded by Trickboss · Nov 03, 2011
11 comments · (No ratings)

This is a not-so-big map I made, it started out as a test to see what I could do in Portal 2 Authoring Tools (It's also my first map I ever made in Valve Hammer). It took me quite some time but I think it came out pretty well, even though I've been messy with my brushes :p. I know graphical glitches occur when more than 4 (world)portals are on-screen, but I can't really fix that. There's no indicator lights, those are a pain to place, I'm going to wait until Valve releases the Portal 2 map editor DLC to add those. I might even remake the map! Thanks for playing the map! P.s. My Twitter is Trickboss if you'd like to contact me '-'!

Trickery
Rebound
Uploaded by El Farmerino · Nov 01, 2011
20 comments · (No ratings)

Small two-room puzzle, though I may expand on it in the future. Puzzles are mostly of the cerebral kind, with only a tiny amount of fast portalwork required. Shouldn't be too challenging for experienced players; my first map so didn't want to make it too complex! Can be completed in around 3 minutes if the player knows what to do. Hope you enjoy it! v1.1 - Thanks to John11 for pointing out numerous flaws. Major changes in this version: - Floor in initial room no longer accepts portals (except for under the gel dropper) - Cubes no longer automatically respawn after getting fizzled - New route to fizzler shutdown button - Laser grid added on wall opposite lightbridge - a couple of portal surfaces added/moved to rework puzzles and accommodate changes

Rebound
Reversion
Uploaded by Mattyd · Oct 27, 2011
8 comments · (No ratings)

This map is now in the released section.

Reversion
[WIP] mp_coop_retrieval v1.0
Uploaded by Vordwann · Oct 22, 2011
5 comments · (No ratings)

This is my first co op map. I hope you test it out with some of your friends, enjoy it, and can give me some feedback. Thanks!

[WIP] mp_coop_retrieval v1.0
Frames prefabs
Uploaded by Lpfreaky90 · Oct 15, 2011
1 comments · (No ratings)

This file contains two prefabs: one for a doorframe, one for a funnel frame. To use these, place them in steam/steamapps/common/portal 2/bin/Prefabs. In hammer, click the entity tool and then select prefabs, and choose the one you want to use.

Frames prefabs
Gotta Start Somewhere
Uploaded by Kilerbomb · Oct 14, 2011
8 comments · (No ratings)

This is my first Portal 2 map that I made with Portal 2 SDK. If there are any "loop-holes" around what you are supposed to do please say so, and I will fix them. Please keep in mind that I was learning as I went while making this chamber. This is also the first time I have ever used the Hammer Editor, so go easy on me, I'm a beginner. Have fun.

Gotta Start Somewhere
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Portals on Panels, Issue Clarification
Uploaded by KillerBeeGees · Oct 12, 2011
3 comments · (No ratings)

I'm having an issue where portals placed on my rotating panels will only be oriented one specific way relative to the prop_dynamic (panel) inside of them. Here is a big, simple version of the problem I'm facing.

Portals on Panels, Issue Clarification