Portal 2

Co-op tube ride sequence
Uploaded by Mr. P. Kiwi · Oct 12, 2011
1 comments · (No ratings)

This is an instance that when triggered causes a sequence in which Blue, Orange or both go flying through a set of vents, like the one that leads to and from the 'DLC room' in the hub. To activate it you need a trigger_playerteam that will tell the instance what sequence to start (Blue/Orange; Long/Short) and to enable/disable the trigger_teleports. You should also place two trigger_teleports - one for Orange and one for Blue. these should be enabled when the corresponding bot arrives and disabled when he leave's the trigger_playerteam brush. There are four alternate remote destinations for these brushes: @orange_tuberide_long_teleport_trigger @orange_tuberide_short_teleport_trigger @blue_tuberide_long_teleport_trigger @blue_tuberide_short_teleport_trigger You can also have up to four point_teleport entities, from these the player will re-appear in the map after the sequence: @orange_tuberide_long_teleport_trigger2 @orange_tuberide_short_teleport_trigger2 @blue_tuberide_long_teleport_trigger2 @blue_tuberide_short_teleport_trigger2 YOU MUST NAME THESE ENTITIES APPROPRIATELY, otherwise the instance won't work properly. Hope you'll make the best out of it, I'm sure I will.

Co-op tube ride sequence
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Aperture Science Laser Test
Uploaded by beecake · Oct 02, 2011
15 comments · (No ratings)

This is map number 2 in my serie "Aperture Science Test" This one is a little bit short. But i hope the puzzle is just a little hard. You can request a solution if you need it. I learned a lot from making this map. Thats why it got so short. I used some different stuff in it.

Aperture Science Laser Test
Core Socket Example
Uploaded by Yaru · Sep 26, 2011
3 comments · (No ratings)

Core_socket.mdl usage example. Connect Wheatley to activate some of the testing elements.

Core Socket Example
Excursionation
Uploaded by SandvichBlock · Sep 14, 2011
4 comments · (No ratings)

Excursion-ation

Excursionation
Forbidden Tests
Uploaded by Dhart21 · Sep 15, 2011
14 comments · (No ratings)

These three tests were forbidden by Aperture's supervisors because the testing elements they included were too lethal. And yes, another way of testing is now possible. Warning: The map, first of mine, is far from release. Some bugs are to be fixed, some things are to be changed, some new tests are to be added. Plus, you'll need Unused Signage, fixed paint_speed sign and Working Energy Balls + Clean models + Instances for correct display of icons and energy balls. Screenshots: http://imageshack.us/photo/my-images/23 ... ests2.jpg/ http://imageshack.us/photo/my-images/8/ ... 0005c.jpg/ Version 0.9: Another way added. Many bugs fixed. Version 0.8: Fixed some bugs; indicator panels and signs added. Version 0.7: Fixed bugs; indicator panels added in the 3rd room.

Forbidden Tests
VerticalChamber v1.00
Uploaded by LiquidRob · Sep 11, 2011
6 comments · (No ratings)

This is my first Portal 2 map, much more of an experiment than a true map.

VerticalChamber v1.00
Test Map Pack Instances
Uploaded by Rand0mNumbers · Sep 01, 2011
2 comments · (No ratings)

This is a vmf with some of the instances I used to make various levels in my map packs. In it, you'll find how I made the moving button, portal sensitive panels, colored cubes, assembling room, and circuits. There are comments spread throughout the map in info_nulls or the entities themselves (cubes, buttons, etc). You can find the video for this here: http://www.youtube.com/watch?v=_gVYzo6_d8Y

Test Map Pack Instances
portal map for fctbarnes
Uploaded by Ram64 · Aug 21, 2011
1 comments · (No ratings)

just a random map

portal map for fctbarnes
DARKCHAMBER
Uploaded by Darkylight · Aug 21, 2011
1 comments · (No ratings)

I'm making a Map called Darkchamber where 5 gigachambers are together and you need to use the things of one in other and viceversa. So, Now I have only the initial spawn and the first full room. Good luck, any bug, tip or help will be welcome. Screenshots: http://puu.sh/4CvF http://puu.sh/4CvG http://puu.sh/4CvH

DARKCHAMBER
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emanci-lasers
Uploaded by blendmaster345 · Aug 14, 2011
8 comments · (No ratings)

lasers + cube + sphere + grills = cake

emanci-lasers