Portal 2
Compulsive
This map is a vast improvement from my previous maps, and thanks to Nautik for all his help. about 40% of this map was helped by from Nautik. anyway this is a 3 chamber map, with easy elements in first chamber. 3rd chamber is i think my best chamber i ever made, but Nautik helped me out with some issues i had in this room. I am sorry if you dont like jumping platforms in 3rd room, but i have now edited the WIP version into this version and you will see that jumping platform part of the puzzle is now much easier (trying not to give any details out to those who didnt see my WIP version As always all comments will be greatly appreciated and i also would hope this map is upto the standards now of the Admins Have fun all and enjoy Ok although i know i am having 2 tiny problems with HDR, some textures are showing odd, and in the 3rd room in the part of the chamber where there is a cube button part of the ceiling is showing very dark, i tried to fix this but this HDR full compiling is making it show dark, so unless i did a normal compile cant find a solution as of yet, but i want to do HDR so will keep it as this for now. (so please dont comment bad for this lol) I will update this version when i find a fix for it , but my map is ready LuckyRJ EDIT: just updated the screenshot
Lp's Fizzlers
This pack contains multiple instances for fizzlers. It also includes textures and instances for death fizzlers. They are combined laserfields and fizzlers! The instances should be self-explanatory Have fun with them! NOTE: if you want to use these textures in your map, make sure you include them in your bsp! Fixed in v2: * An issue with the antique fizzler.
Time Portal
a puzzle involving time travel, i also included the .vmf file so others can see how the concept works it is simple if you can think in the forth dimension! v1.1 added destroyed theme to past fixed unintended solutions i want to create a emancipation grid type field but i ran into a few bugs, so i just left it out. feel free to use anything, inform me of bugs, free free to tell me how i can improve(i am not an expert at hammer)
Portal 2 Theme
This is my first theme "Portal 2". ? 138 portal wallpapers ? Windows sounds replaced by turrets ? Trash icon is replaced I also recommend an excellent screen saver, you can find here : http://imgur.com/gallery/DbXgL ( Is the .exe in the .zip, virus scan : http://goo.gl/XYkKf3 ) -----ChangeLog----- 2.1 -Added some wallpaper. -Added a readme. -Clenest -Removing wallpaper of low quality 2.0 -Added some wallpaper. -Changing sounds: set in English -Color change of the bar -Changing the icons of the trash
sp_stickycubes
This is a short puzzle designed as my first map in the Source engine. I did a lot of experimenting with this and the learning process has been incredibly fun. Stickycubes utilizes gel and excursion funnels, it is also mapped around the "clean" theme as described by the Portal 2 mapping wiki. All feedback is welcome. SCREENSHOTS: http://www.jimo.co.uk/maps/portal2/sp_s ... bes001.jpg http://www.jimo.co.uk/maps/portal2/sp_s ... bes002.jpg http://www.jimo.co.uk/maps/portal2/sp_s ... bes003.jpg KNOWN BUGS: - The sign says "00". I am going to wait for the VPK system to be fixed so I can implement this properly. - Sometimes one of the cubes can get stuck in the spawner if the excursion beam is right underneath it. CHANGELOG: Version 1.1: Added indicator lights for the gel. Version 1.2: Corrected turret placements to prevent them from getting stuck.
Incidence
A small, difficult map with bland visuals. Thanks to HeadShot and grayarea for playtesting and pointing out unintended solutions. It should provide a good challenge though!
[JFTC] Repulsive Welcome
Hey guys! I'm back with another map in the series, this time its underground! This is my first time releasing an underground map, so maybe its not that good. Sorry. This map is an easy test chamber that tests the Repulsion Gel, nothing else. Enjoy! The .rar file contains 3 maps: -Hard Decision (BTS) [sp_hard_decision_bts.bsp] In this map, you continue from where you stop at Test Chamber 04, at the BTS section of the Enrichment Center. You walk forward and theres two ways you can go. Turn left and go back up to the modern facility or turn right and go down underground. You choose! -BTS to Underground Train Ride (Tunnel) [bts_underground_train_ride.bsp] You chosen to go Underground, now you must ride the train to the Underground section of the Enrichment Center. The station design is similar to Singapore's train station design. -Repulsive Welcome (Underground) [sp_u_repulsive_welcome.bsp] Welcome to the Underground facility! Now you must complete tests to go back up to the modern facility for your cake! Good luck! IMPORTANT NOTE: -There are 3 maps in the .rar file. Play "sp_hard_decision_bts.bsp" first. After completion, the map will change by its own, no scripts involved as I used point_clientcommand. -Remember to drag the materials from the materials folder too! It contains alot of stuff. -The fizzler in the right room acts as the same as a Laser Field (or Discouragement Field). It'll kill the player upon contact with it. Difficulty: Easy Size: Medium Date: Somewhere in 1940 Testing elements involved: -Repulsion Gel -Nothing else Remember to comment and rate this map! Give me feedback and how I can improve in my next map. Blindruns and walkthroughs would be very much appreciated! Have fun and enjoy the map!
Tic Tac Toe
Important: I forgot to lock the buttons for every turn . . So there will be an update on that. Also when you and your partner ping the same field at the same time, it could disappear. Maybe I'll just let the winner start the round and for the first time the host. --------------------------------------------------------------------- Features: - Ping tool support. - Button support. - Fields rotate on selection. - Winner recognition. - Draw recognition. - Loser gets destroyed. - GLaDOS says at the beginning "You should both be familiar with the game of Tic-Tac-Toe." --------------------------------------------------------------------- Update V. 1.4 - Added draw recognition. - Reworked the level design. - Players now only can select one field per turn. - Added winner indication if you use the buttons. (I forgot that in 1.3) - Improved stuff. You now have to be both in your little areas, to get the game started. If blue goes into oranges area the indicator light will turn red and an error sound will appear. Everything should work fine now. Please report bugs, if you find any. Alternative Download: http://solidfiles.com/d/3577/ --------------------------------------------------------------------- Quickfix V. 1.3_01 - Fixed one of blues winning combinations not appearing correctly. --------------------------------------------------------------------- Update V. 1.3 - The winner now gets indicated. GLaDOS says the name of the winner, and a game_text appears with "Orange/Blue won." The loser gets destroyed, if he stands in his area. All the fields around the winner fields will be closed. And you have to press the reset button to start a new game. - Design improvements The next and probably the last update will fix the last issue on the ToDo list. --------------------------------------------------------------------- Updated the video. --------------------------------------------------------------------- Update V. 1.2 - Fields flip on selection like in the calibration course. - Fixed the last issue from V. 1.1 --------------------------------------------------------------------- Update V. 1.1 - Added suport for the ping tool. - Made the fields bigger. - Optimized the light. - Added external button sounds, because they didn't made any sounds in coop. (probably because they're in a wall) Issues: The ping triggers don't have a parent attribute neither a disable input. Thus the host can override oranges fields via the ping tool. --------------------------------------------------------------------- I just made a little map where you can play Tic Tac Toe! There are indicator lights, to see who's turn it is, and a reset button in the middle. Screenshot [old]: http://steamcommunity.com/id/7Voo/scree ... 0740775103 Screenshot [new]: http://steamcommunity.com/id/7Voo/scree ... 0765998753 Video [outdated]: http://www.youtube.com/watch?v=vteM-DzbzqI Make sure you stand right in front of the button you want to press. Otherwise it could happen, that the button below or above gets pressed. Todo: - Make the player only press one button on his turn.
Memory Loss - Part 2
Welcome to Memory Loss 2 Trailer - http://www.youtube.com/watch?v=xEgu2zE40Lc Me on steam - http://steamcommunity.com/id/12URMarty/ Explore using your survival skills in an attempt to find your way out alive. Just be sure not to let hallucinations overtake you, as there is no telling how it will end. History Version 1.0 Released Version 1.1 Fixed some particle effects Version 1.2 Fixed cheating in some areas, fizzler in second room. Version 1.3 Added auto save points Secrets you can find. Find 4 glowsticks Find the <3 Find the key Find 4 turrets from the future. Find the hidden picture. Something need to be fixed ? Drop a comment below.* Thanks, hope you like the map! -Marty
Portal Era : Part 2
Hammer Adventure Final Version -- Medium Difficulty -- 20-30 min - Autosave =============== Story =============== Place : Aperture Center Year : Unknow You just fall. Try to escape this place and find a way to the surface ! =============== The Trophies Quest =============== They are 5 Trophies in the level. Will you find all the hidden trophies ? -- You can DOWNLOAD it from the workshop : http://steamcommunity.com/sharedfiles/f ... =116823978 -- Please keep on noticing the bugs and problems you encounter. -- "Portal Era : Part 3" is comming soon... -- Have Fun !!