Portal 2

Misplaced Conversion
Uploaded by Wsterfury · May 31, 2011
7 comments · 5.0 (4)

I thought about it and realized that Conversion Gel and Excursion Funnels were never really used together in the single-player or co-op campaigns. I have taken a stab at fixing that. This is the first map I felt remotely comfortable about uploading in such an early state. It's a work-in-progress for my Summer Mapping Initiative map, so we'll see how it goes. I'd love to hear some constructive criticism; I know the map's not perfect (it's definitely not right now, still very early and cobbled together) but I think it could be a pretty neat little test chamber once it's all said and done. Modified arrival/departure transition vmf courtesy MSleeper, who has been super-helpful with all the scrubby questions I've had so far. v0.5 Update - - LOTS of retexturing/detailing. Texturing - Fairly far along. Getting there, but not perfect yet. Detailing - Making some good headway on this. It's starting to look the part of a Wheatley chamber. Lighting - Mostly natural lighting at this point. Might add some to the bottom region, but not sure. Props - Comin' along. There's some stuff to look at.

Misplaced Conversion
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Red Alert
Uploaded by AiRPoD · May 28, 2011
9 comments · 5.0 (4)

Hi there, This is my first map I've map for any game since Doom 1. 3D, whoa!! This is a quick and easy level which hopefully has some teamwork elements without being too boring. Have fun.

Red Alert
The Experience 2
Uploaded by MrLawbreaker · May 22, 2011
12 comments · 5.0 (4)

A small test chamber for testing test subjects. Edited: Changed some things to prevent exploits Edit2: Changed some other things... Edit3: Added a second room changed some things in the first one. Playthrough: http://www.youtube.com/watch?v=U7o0V7pKcEU

The Experience 2
Time 2 cooperate - Part 1
Uploaded by Parano.Oya · Jul 18, 2014
3 comments · 5.0 (3)

Description: This is my first map of my collection "Time 2 Cooperate". I decided to refresh my map with new textures. It consists now of two small rooms. The first room is easy to solve, the second room is a little bit harder. A good beginning for cooperative gameplay! Steam workshop: http://steamcommunity.com/sharedfiles/f ... =288305603 Bug reporting: If you find bugs, please report them. Skills: Difficulty: 7/10 - medium/hard Duration: expert: less than 15 minutes advanced: 15 <= minutes <= 30 beginner: more than 30 minutes ___ I hope you enjoy this map and have a lot of fun

Time 2 cooperate - Part 1
Incidence
Uploaded by Xtreger · Feb 28, 2014
20 comments · 5.0 (3)

A small, difficult map with bland visuals. Thanks to HeadShot and grayarea for playtesting and pointing out unintended solutions. It should provide a good challenge though!

Incidence
BEE2 Addons
Uploaded by TeamSpen210 · Aug 24, 2013
133 comments · 5.0 (3)

My collection of items for the BEE2. These items mainly are rearranged or special versions of existing items. Some help is available in the right-click info panel, but consult the Readme for full instructions. All non-logic items are fully styled for all the default styles. It is compatible with Radelite's addons, providing styled versions for the Ratman Style. This includes my Refurbished Style, a hybrid of Clean and 1950s style similar to the Coop Course 5. I also have a modified version of 1980s style, with a damaged Enrichment Sphere showing the surrounding Test Shaft. I now have an Overgrown Style, replicating the dilapidated Aperture seen in the first few levels of the singleplayer campaign. There is also a debug Unlocked style to allow adding or deleting the mandatory entry/exits and observation rooms. Be careful with this! Thanks to Skotty (High Energy Pellets, Bumbleballs and Catapult Cubes), Moth(Bumbleballs), SoundLogic(Catapult Cubes) and PortalCombat (Sphere Cannon) for creating the original versions of some items, which I have made PTI compatible and restyled. You'll need 7-zip to extract the archive. See the GitHub repository for WIP items, styles and changes. I don't advise using these files unless you are willing to have your maps break. Styles: - Refurbished Style - Overgrown Style - Open 1980s Style - Unlocked Clean Style items [spoiler]- Retractable Pedestal button - Worldportal Door - Diagonal Laser and High Energy Pellet launcher - Quarter wall - Dropper version of PortalCombat's Sphere Cannon - Antline Router - Antline Magnet - Angled Block - Music - Laser Music - Conveyor Belt - Large Faith Plate - Global Cube Dropper - Paint Cleaner - Double Grated Panel - Futbol - Ditch - Caged Turret - Caged Reflection Cube - Wheatley Monitor - Portalable Stair - Portalable Piston Platform - Turret Dropper - Toggleable Faith Plate - Static Panel - Static Piston Platform - Half/Half Wall - Coop Checkpoints - Recessed Fizzlers - Crusher Plates - Sideways Light Bridges - Shredders - Static Glass Panels - Half Panels - BumbleBalls - Catapult Cubes - Bomb Droppers - Rotating Faith Plates - Glass With Hole - Glass Doors - Slow Crushers - Piston Relays - SR Latches - Angled Light Bridge - Separation Coop Checkpoint - Cube Transmuters - Ceiling Lights - Autoportal Pistons - Timeout Portals - Clamped Cubes - Global Cube Triggers - Override - Neurotoxin - Chamberlock - Retractable Floor Button[/spoiler] Changelog [spoiler]* v45: - Fix hovering debris in Overgrown Entrance Elevator - Prevent ball lines from playing in Clean - Quiet - Fix Warm Lights in Clean Style - Make Clean Fizzler models animate correctly - Remove the old documentation from the archive * v44: - Brand new Portal 1 Style Coop entrances and exits, using lifts to transport players to and from the level. - New P1 Style Angled and Clear Panels that use pistons instead of robot arms. - Change: Caged Turrets will no longer have the grating explode, this should make it less likely the turret will not be able to shoot through the grating. - New Caged Turret model. - Fixed Overgrown Quiet Style. - Retractable Pedestal Buttons use the correct Overgrown instances instead of Art Therapy ones. (Typo!) - Fixed crash in P1 Coop if cubes are present in the map. - Clean Style Fizzlers should now retract properly if they didn't before. - Black texture added behind fizzler, so they look nicer on white walls. * v43: - Improved Overgrown style observation rooms, the sound should be quieter and the flickering can be completely disabled by turning off "start enabled" in the large observation room. - The overgrown style elevator screens are less random, they match Cave's PTI dialogue (If you heard them all, the video screens will be random). - Overgrown Turrets are twitchy now. - Changed style of Refurbished lights. - Fixed bug with Overgrown track platform rails. * v42: - Fixed Overgrown reflection cube packing. - Fixed floating cubes on Overgrown piston platforms. - Added custom model for P1 styled storage cubes, companion cubes, spheres, pedestal buttons and laserfields. - New custom Overgrown style glass. - Better P1 style crusher, piston platform and buttons. - Custom indicator lights for P1 style, to make them appear smaller. * v41: - All Valve+BEE1+HMW items finished for Overgrown Style. - Coop exits done. * v40: - Added first version of Overgrown Style, featuring a heavily damaged Aperture overgrown with plants. This is not finished, some items remain clean styled, and Coop exit corridors haven't been styled yet. - A quote list has been added to describe how the extra quotes in the various styles are picked. - Neurotoxin vents have been modified to be cheaper; the activation radius is now only visible in the editor. - Neurotoxin will permanently shut off when players get inside the exit door. - Added update checker to the readme. When the next update is released, the readme will show a message (only when actually open). * v39: - Added files for some checkpoint instances. - Adjusted lighting in P1 Style Checkpoint, and changed droppers to use P1 style versions (both checkpoints). - Added the second door for P1 Style Chamberlocks (Whoops.) - Checkpoints will not close their front door if an object is placed between it and the fizzler. - Players will slide off of the camera in Refurbished Small Observation Rooms. (Prevents cheating puzzles). - Changed something with Companion Cubes[/spoiler] Earlier changelogs

BEE2 Addons
There is something inside the walls - Black and White
Uploaded by PitchBlackShadow · Feb 24, 2013
5 comments · 5.0 (3)

This is my first map. It is part of a Mappack i make. Basicly i uploaded this map to get some feedback about the difficulty and visual aspects like the lighting etc. so feel free to leave your comments. The difficulty should be Medium/Hard. Big thanks to everyone here in the comunity, i would have been nothing without you. Also i want to especially thank Patox and Neodyme, my Beta-testers. This map contains a lot of custom stuff, also an own loading screen. To make it work you have to type "restart" into the console after you loaded the map, because the materials are packed into the .bsp. Screenshots: http://imageshack.us/photo/my-images/94 ... reena.jpg/ http://imageshack.us/photo/my-images/13 ... eroom.jpg/ http://imageshack.us/photo/my-images/33 ... amber.jpg/ http://imageshack.us/photo/my-images/84 ... amber.jpg/

There is something inside the walls - Black and White
Portal Era : Part 2
Uploaded by twxootb · Dec 31, 2012
3 comments · 5.0 (3)

Hammer Adventure Final Version -- Medium Difficulty -- 20-30 min - Autosave =============== Story =============== Place : Aperture Center Year : Unknow You just fall. Try to escape this place and find a way to the surface ! =============== The Trophies Quest =============== They are 5 Trophies in the level. Will you find all the hidden trophies ? -- You can DOWNLOAD it from the workshop : http://steamcommunity.com/sharedfiles/f ... =116823978 -- Please keep on noticing the bugs and problems you encounter. -- "Portal Era : Part 3" is comming soon... -- Have Fun !!

Portal Era : Part 2
Memory Loss - Part 2
Uploaded by GHoST61 · Dec 31, 2012
6 comments · 5.0 (3)

Welcome to Memory Loss 2 Trailer - http://www.youtube.com/watch?v=xEgu2zE40Lc Me on steam - http://steamcommunity.com/id/12URMarty/ Explore using your survival skills in an attempt to find your way out alive. Just be sure not to let hallucinations overtake you, as there is no telling how it will end. History Version 1.0 Released Version 1.1 Fixed some particle effects Version 1.2 Fixed cheating in some areas, fizzler in second room. Version 1.3 Added auto save points Secrets you can find. Find 4 glowsticks Find the <3 Find the key Find 4 turrets from the future. Find the hidden picture. Something need to be fixed ? Drop a comment below.* Thanks, hope you like the map! -Marty

Memory Loss - Part 2
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Sunbury Chambers 16
Uploaded by BierPizzaChips · Nov 24, 2012
5 comments · 5.0 (3)

Easy COOP. This map is perfect for beginners and has approximately 40 min game play. The map includes conventional puzzles with cubes, spheres and lasers in PeTI style but also flinge actions and some unconventional puzzle features. The players can proceed non-linear. More screenshots on Steam: http://steamcommunity.com/sharedfiles/f ... =139476387 Packed with 7zip A Walkthrough video and information of how to play COOP on your own are posted in the Comments of this Map.

Sunbury Chambers 16