Portal 2

Forsaken Chambers
Uploaded by torquestomp · Jan 19, 2012
22 comments · (No ratings)

Some of you may remember this map's ancestor, brainbender01, from long ago. Well, it's been awhile and I've come back to this mapmaking thing, so here is the first map in a series I am working on: The Forsaken Chambers. Heed my warning that these puzzles will be HARD, then take solace in the fact that the execution of the solutions will not be hard, (no cube-tossing, strafe-jumping, etc.) just figuring them out will be. Then, go ahead and try this one on for size. Any and all feedback is greatly appreciated! -- v1.1 Update -- See thread for details -- v1.2 Update -- Map #2 is uploaded! Also I recommend replaying map #1 even if you beat v1.1 already. It has received a makeover that explains the scenery in map #2 more transitionally. Extra notes in the thread. -- v1.3 Update -- Bug fixes, mentioned in thread. This will be the last [WIP] submission for this map series: Next installment is going to [SP] baby! --v1.4 Update-- Moved to [SP]: Forsaken Chambers Easter Egg has been added to map 002. More content is now in the works

Forsaken Chambers
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[SP] sp_custom
Uploaded by Sejievan · Jan 14, 2012
37 comments · 4.7 (17)

This is my second attempt to make a map. Well, I'm not very creative with names so ... I called just "sp_custom." I hope you enjoy, and please, leave your feedback and or suggestions. ---UPDATES--- v1.1 -Map 1 Fixed the problem with the Reflective cube being stuck in one side of the portal. Fixed the problem with the killer lamp. Fixed the possibility of skipping the laser destroyed room. Added a way to avoid you being stuck on the laser side in the destroyed room Eliminated the possibility of walking outside the map. -Map 2 Added missing trigger_hurt in the pit with the vactube Some aesthetic aspects improved Credits for the feedback on these bugs. -benvent -muwhahaha -NeoDinian -KennKong -------------------------------------------------------------- v1.2 map 1 Eliminated the possibility to fall behind the stairs in the BTS area. Some aesthetic aspects improved. Fixed (again, LOL) the possibility of skipping the laser destroyed room. map 2 Eliminated the possibility to use the turrets to help in the puzzles. Added more light in the beginning of the map. Some aesthetic aspects improved. Fixed unintended solution. Fixed a bug in the first test chamber door. Added a button to respawn the 2? reflective cube to avoid you being stuck in some cases. Credits for the feedback on these bugs. -lpfreaky90 -Lapak -KennKong -Djinndrache -BlumCoLe -Instantiation -------------------------------------------------------------- -V 1.3 Well, today i was doing some cleaning on my HD and i found some old screenshots of this map in old versions. so I decided to put some extras, there are few images but i hope you enjoy. There are also some images of a new map I'm working on. I do not write well in English so, sorry for any error in the text. =) --!!NOW ON STEAM WORKSHOP TOO!!--

[SP] sp_custom
Boss Battle
Uploaded by TripleG10 · Jan 14, 2012
3 comments · 2.5 (4)

This is the very beginning of what I hope will be a great boss battle. 1.0 Currently, there is no way to win. As of this version, I'm only testing some of the ways I plan to kill the player.

Boss Battle
[SP] Middle Map
Uploaded by Blackrat · Jan 13, 2012
16 comments · 5.0 (20)

As the name implies, this is intended to be a middle map in a map pack (eventually). For right now, just a couple of puzzles to solve. Hope you enjoy! Map file is sp_laser_funnel_1_0 Install in Steam>steamapps>common>portal2>portal2_dlc1>maps (If this doesn't work, try common>portal2>portal2>maps)

[SP] Middle Map
KA Level 1
Uploaded by Knatte_Anka · Jan 12, 2012
13 comments · 4.0 (5)

SP KA Level 1 version 0.92 Info: Difficult map but still not too deadly, with achievements so than even if you have done the map, you still have to find and clear all achievments Note that all rooms and areas that are lit can be reached and the thumbnail is showing the wall with achievements. Achievments is not any thing you have to do to finnish the map but you may if you want but some is not available if you break the glas. Install: copy map to portal 2/portal2/maps (if you have 0.70-> you may want to delete "SP_KA_Maps_Level_1_xxx.bsp"(the old version)) run game with -console to run man type "map SP_KA_Maps_Level_1_xxx.bsp" (xxx is the version number) hint before starting the map type: bind "any key" autosave that way you can save quick have fun and plz leave comment and rate it. ======Achievments:======= Nr: Hint: 1 Dont hurt it to open the door 2 Listen where it play from 3 Dont push to hard to find it. But do not try after the last gel is found. 4 It is open and not break it. 5 you only have 12min to place ball in place 6 Watch you head to not get hit. 7 The way will open for you and the door will be broken. 8 wood is broken. ======Change log========= V0.80 changed elevator to underground style. changed cube to old style. added one more achievment room. optimize the map to be faster to build and more small things. V0.85 *uppdated area around elevator to give a better look V0.86 * fix missaligned texture on fizzle * fix unwanted shortcut between start and exit elevator. * optimize the map near the start end exit to give a little smaller map (around 5/29mb) * changed light at turret to show that it is something there. v0.90 * added better fizzle field on one place * enable white gel later. * changed textures on some walls * changed the way that some fizzle fields turn off. * and more small fixes * this update is most to do the last part in air to be easyer to understand then not using hidden triggers V0.91 * reupload to fix uncompress and other problem reported * added smal delay on one trigger to lower risk of not disable funnel then wanted v0.92 * add fizzle field at end to stop gel from geting out * deleted trigger that disable white gel at end * added hit on how to get ball to exit * replaced picture of achievement 4 to show cake * replace existing cake with portal 1 cake to map later verisons to do list. * Get feedback and fix bugs and errors

KA Level 1
Super Laser Tester
Uploaded by Ekonom · Jan 12, 2012
4 comments · 5.0 (5)

This is not final version...

Super Laser Tester
Basic mod for playing .vpk files
Uploaded by KennKong · Jan 11, 2012
11 comments · 5.0 (1)

You can play games distributed as .vpk files by installing them in the addons folder of a mod. This is a bare bones mod you can install if you don't know how to make your own. You can't use the in-game menu to start a remote coop game. Apparently, the Steam servers have a problem connecting mods. You can do it from the console, using the following commands: On the host machine: map <mp_coop_mapname> On the client machine: connect <host-ip-address> Version 1.1 Update README, cleaned up unnecessary files

Basic mod for playing .vpk files
Laser Encounters
Uploaded by Wanderer2021 · Jan 11, 2012
49 comments · 5.0 (11)

The name says it all, and when you walk through those doors, you'll understand. Sounds are Key, so listen carefully.

Laser Encounters
arc_reznor
Uploaded by deltaalphanova · Jan 10, 2012
6 comments · 5.0 (13)

Hello ThinkingWithPortals. My new years resolution is to release my portal maps that I've been making the past little while. For some reason I cannot figure out how you guys are making single test maps. So I've had to include my arc_transition_list.nut to make everything work. So put arc_transition_list.nut in your Program Files/Steam/steamapps/common/portal 2/portal2/scripts/vscripts/transitions/ folder If you did this with one of my previous maps the transition list is still valid and you don't have to do it again. -or- if you don't feel like putting vscripts in there, noclip forward after spawning, you should find the elevator pretty quickly. after doing/not doing all that don't forget to put arc_reznor.bsp into Program Files/Steam/steamapps/common/portal 2/portal2/maps Then load up portal2 open up the console, and type map arc_reznor and you should be good to go. This is my second release and I have a insatiable hunger for feedback, good or bad. Happy testing! -dan

arc_reznor
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Chander Test 7 (Two Towers)
Uploaded by pm_Chander · Jan 10, 2012
24 comments · 4.6 (12)

This experiment with paint for hardcore players Version 1.1) First testing version; Version 1.2) Added some items for fixed bug with funnel (solution more hard); Version 2) Fixed design;

Chander Test 7 (Two Towers)