Portal 2
[SP] Levitation
Levitation is a map that abuses lasers and excursion funnels. Features two chambers.
ws_004_tyronis_v2
Re-worked map from the chain series Withdrawal Symptoms. NOW UPDATED V2 TO REMOVE SOME GLITCHES AND MAKE SLIGHTLY HARDER / EASIER DEPENDANT ON MIND SET. Wanted to attempt to modify the map in order to make tyronis not complete it within 30 seconds each time!!! So here is the official attempt. I will look into making the map harder and harder to complete. where eventually i hope to make it near on impossible unless you are mad and insanely talented at shooting quickly, or doing insane portal flips like this person has proven to be... Best of luck to all who try it. The first jump is a hard one, and careful of the few traps.
sp_sideways_V3
sp_sideways_V3 Now with 50% more test!
[SP] New Failure
No, the name is not related to the map itself,but to its elements. Cube droppers are connected with timers, which will trigger a new box continuously. This means the progress with the "old" box is lost, because its fizzles. The map contains two very simple puzzles, just for showing the feature. PS:The first room I made, because I was bored.
[SP] Withdrawal Symptoms
Current Version: V2.0.3 ENSURE YOU HAVE THIS VERSION DOWNLOADED AND INSTALLED CORRECTLY ----------------------------------------------------------------------------------------------- This is my first ever maps I?ve released and what a delight I have installed for you. Instead of getting just 1 map released, I?ve decided to produce 6. Below, you can see the rating of difficulty I believe the map to be, from easy, to medium, to hard, to extreme! (note: i do not currently have extreme levels) Ws_tutorial.bsp (2 chambers) Ws_003.bsp (1 chamber) Ws_004.bsp (1 chamber) Ws_005.bsp (1 chamber) Ws_006.bsp (1 chamber) These are primarily laser orientated maps (due to the fact i was planning to do 5 levels of lasers, followed by 5 levels of other mechanics). I have however, included some good additions which make the lasers puzzles not as obvious. ------------------------------------------- Please Read the README file included. Tutorial Videos Below is the tutorial videos on how to complete the map in the intended route. ws_tutorial // ws_003 // ws_004 - http://www.youtube.com/watch?v=c28jm_0MqwU ws_005 - http://www.youtube.com/watch?v=sZlt3__0-3g ws_006 - http://www.youtube.com/watch?v=a6K5R0hBRhA
Kvalheim's Singleplayer: 01
Release version of the WIP uploaded the other day. Now has music, GLaDOS voices, active turrets, fixed vertex textures and implemented moving panels. Moved the button, but still fairly easy difficulty.
sp_1984 V6
An easy under Aperture themed map now the intended solution is the only solution.(update 1.6)
Kvalheim's Singleplayer: 01
My first real attempt at a Portal 2 map, created in about a day. Not filing as "released" yet, as there are still lighting issues and GLaDOS speech needs to be added. But for the amount of time I put into it, I think it's turning out pretty well, and would love to hear feedback.
Atlas in the office 2
The second atlas in the office map UPDATE 1: *Fixed edge you can go on
[SP] Introbackfling
Hello everyone! This is my first map I want to release to the public. For that I need some Feedback as long as I'm working on it. So, here I am. This map does not include special gameplayelements like gels or lasers, but a new environment I want to show. It has three rooms, the last (third) room is the one where I think I have to do much more work. The details aren't finished (except the first room where I'm nearly done) and the coop-robots are just placeholders for some real NPC's I want to put in later. That's all, but I would love it to get records of your first playtroughs (or better videos [youtube]). Greetz, Sprowl