Portal 2
GLaDOS_CUBE_New_Testing_Elements_demo
This is a Demo of New Testing Elements that will be in my upcoming mod Portal in space New Testing Elements include 1. Anti Cube field 2. Reflection Gel 3. Anti Gravity Rooms
[sp] arc_worldportal_intro
Hey ThinkingWithPortals. My new years resolution is to release my portal maps that I've been making the past little while. For some reason I cannot figure out how you guys are making single test maps. So I've had to include my arc_transition_list.nut to make everything work. So put arc_transition_list.nut in your Program Files/Steam/steamapps/common/portal 2/portal2/scripts/vscripts/transitions/ folder -or- if you don't feel like putting vscripts in there, noclip forward after spawning, you should find the elevator pretty quickly. after doing/not doing all that don't forget to put arc_worldportal_intro.bsp into Program Files/Steam/steamapps/common/portal 2/portal2/maps Then load up portal2 open up the console, and type map arc_worldportal_intro and you should be good to go. Now this is my first release. However, I don't scare easily. Please be brutal with the comments. Happy testing! -dan
sp_1984_2_V1
An easy conversion gel themed map. can you find the Easter egg?
ws_005_WIP
FOR ALL WHO DOWNLOAD THIS MAP. PLEASE LEAVE COMMENT ON WHAT YOU THINK OF THE PRINCIPLE OF IDEA This is taken from a puzzle which i struggled over 30 minutes to complete. simple 9 dot puzzle where you have to connect all 9 dots. I am not looking for glitch finding or anything like that, as this map is completely different from the current release version on my computer. all im looking for is the feedback on the concept idea. e.g did you find it difficult. easy, medium.. what was your initial thought when you see the room for the first time. im just really gauging what you guys think like.
[SP] Levitation
Levitation is a map that abuses lasers and excursion funnels. Features two chambers.
ws_004_tyronis_v2
Re-worked map from the chain series Withdrawal Symptoms. NOW UPDATED V2 TO REMOVE SOME GLITCHES AND MAKE SLIGHTLY HARDER / EASIER DEPENDANT ON MIND SET. Wanted to attempt to modify the map in order to make tyronis not complete it within 30 seconds each time!!! So here is the official attempt. I will look into making the map harder and harder to complete. where eventually i hope to make it near on impossible unless you are mad and insanely talented at shooting quickly, or doing insane portal flips like this person has proven to be... Best of luck to all who try it. The first jump is a hard one, and careful of the few traps.
sp_sideways_V3
sp_sideways_V3 Now with 50% more test!
[SP] New Failure
No, the name is not related to the map itself,but to its elements. Cube droppers are connected with timers, which will trigger a new box continuously. This means the progress with the "old" box is lost, because its fizzles. The map contains two very simple puzzles, just for showing the feature. PS:The first room I made, because I was bored.
[SP] Withdrawal Symptoms
Current Version: V2.0.3 ENSURE YOU HAVE THIS VERSION DOWNLOADED AND INSTALLED CORRECTLY ----------------------------------------------------------------------------------------------- This is my first ever maps I?ve released and what a delight I have installed for you. Instead of getting just 1 map released, I?ve decided to produce 6. Below, you can see the rating of difficulty I believe the map to be, from easy, to medium, to hard, to extreme! (note: i do not currently have extreme levels) Ws_tutorial.bsp (2 chambers) Ws_003.bsp (1 chamber) Ws_004.bsp (1 chamber) Ws_005.bsp (1 chamber) Ws_006.bsp (1 chamber) These are primarily laser orientated maps (due to the fact i was planning to do 5 levels of lasers, followed by 5 levels of other mechanics). I have however, included some good additions which make the lasers puzzles not as obvious. ------------------------------------------- Please Read the README file included. Tutorial Videos Below is the tutorial videos on how to complete the map in the intended route. ws_tutorial // ws_003 // ws_004 - http://www.youtube.com/watch?v=c28jm_0MqwU ws_005 - http://www.youtube.com/watch?v=sZlt3__0-3g ws_006 - http://www.youtube.com/watch?v=a6K5R0hBRhA
Kvalheim's Singleplayer: 01
Release version of the WIP uploaded the other day. Now has music, GLaDOS voices, active turrets, fixed vertex textures and implemented moving panels. Moved the button, but still fairly easy difficulty.