Portal 2
Panel Pack
A Panel Pack For All People!
Interlink
A small, challenging map. Thanks to grayarea for playtesting Workshop link: http://steamcommunity.com/sharedfiles/f ... =235438315 The Wheatley dialog mish-mash was inspired by CoolDudeClem's Crazy Chambers: http://steamcommunity.com/sharedfiles/f ... =194726504
Incidence
A small, difficult map with bland visuals. Thanks to HeadShot and grayarea for playtesting and pointing out unintended solutions. It should provide a good challenge though!
Door Frame Instances
Thought people might appreciate these, in case you ever want a frame for the test chamber doors. They align nice and on-grid, and are 128x128x32. Includes clean and dirty variants of black, white and both (black one side, white on the other). They are func_details so don't forget to seal them. Some are cut down the center in case you want half-black and half-white on each side, in which case Edit Instance > Save As. Just plonk 'door frames' in your instances folder or wherever and you're set.
Portals Through Time (Part 1) - Intro
Portals Through Time is a single-player series of puzzles built for Portal 2 and created in the Hammer engine over the course of 12 weeks. Players embody the main character, Chell, as she solves puzzles in test chambers created by the antagonist, GLaDOS. This series of chambers features the new mechanic of relative time travel. Players can go though a time machine entrance and exit out in another time and area of the chambers. The player starts in the present time period, where the chambers have fallen into decay and are overgrown with foliage. They must solve the test chamber by using mechanics still functioning in the past and bring them into the present.
512 size Geodomes
Have you ever wanted a geodome in a map, but there wasnt any that were small enough for your use? well, thats what these are for. 512 units in size, there are 3 models: dharmadome_interior (the interior walls) _exterior (the exterior walls) *_frame (the frame. should accompany the other 2 wherever they are used.) To install: drag both folders into steam/steamapps/portal2/portal2 ==Please note== These models all have collision, however, the inside is solid. if you intend to have anything inside of these, turn the collisions off. Also, the reason these are called "dharma domes" is because of the TV show "LOST", where survivors of a plane crash find an underground test facility owned by something called "the DHARMA initiative" that features a geodome ceiling roughly the same size as this one. ==Please also note== If you use this in a map,mod,or SFM/Gmod video, Please not only credit me but let me know you used it. I like it when i see something i made used in sombody else's work! Contact me at: http://www.moddb.com/members/tile http://steamcommunity.com/id/notsoregular/ http://notsoregularfox.deviantart.com/ Thanks for using my stuff! -Tile (also, if you can take pics that would be apreciated!)
Ms. Wheatly
A map i made for my friend SqueeBat that took too long to finish. I started out trying to make something serious but it got sillier and sillier because of his requests so i just rolled with it. It includes custom music and textures and some OC of SqueeBat. Here is his Youtube Channel https://www.youtube.com/channel/UC9sMSx ... lbwJbAOYUw Play as P-Body that gets suddenly assembled sometime before Chell's awakening and tries to escape with the help of Wheatly when SUDDENLY...... P.S. Please record your playthrough if you can because this thing i made will propably cause some funny reactions. [UPDATE] I put in the work and managed to release this map on the workshop. I also renamed it from "P-Body's Crazy Adventure" to "Ms.Wheatly" for reasons.
Liquid Coloring Excision Field
This pink field was designed to block portals and paint, but not fizzle portals or cubes. It is essentially a barrier that blocks paint. Credit goes to Josepezdj for taking the time to teach me the basics of retexturing a fizzler, so I'd like to thank him again. Creation: https://developer.valvesoftware.com/wik ... ler_Fields
Contradictions
An apparently impossible test in the form of a tiny, clean map. (This map uses BEEMOD2 by Benjamin Blodgett and Carl Kenner, and the Puzzle Maker Style Changer by Carl Kenner.) Enjoy and good luck!
TLFS Interactive Computer Mechanic
Due some recent stuff i decided to release this, i realized that was stupid from my part hold this only for myself =D. (besides, even that taken me months to figure out how to do it, in reality is not to hard to imagine how it works, so if you want to see how i did here it is =D) --------------------------------------------------------------------------- !!IT'S NOT AN INSTANCE!! Recommended for people that have a more advanced knowledge in hammer. (i will try to do an tutorial, but if someone do first i will be very thankful, because i'm not a very good teacher XD) FILE CONTAINS -. BSP to see how it is compiled - The necessary textures (for you to have an reference for do it your own) - VMF for you study how it works i will be glad if you put my name in the credits if you use =P