Portal 2

Modern Walkway 128 Caged
Uploaded by tile · Jan 26, 2014
2 comments · (No ratings)

This is the modern aperture version of Skotty's 128 model, as seen here: Underground Walkway 128 Caged Full collisions. The hitbox is rotated 90 degrees the wrong way, but the collisions etc are still good so it shouldnt be a problem. please read the readme, and let me know if there are any major problems with this.

Modern Walkway 128 Caged
Advertisement
Registered users don’t see ads! Register now!
Portal 1-ish door skin
Uploaded by tile · Jan 14, 2014
5 comments · 5.0 (1)

A custom door skin meant to be half way between portal 1 and 2's door designs. Great for portal 2 beta maps. EDIT: now actually works.

Portal 1-ish door skin
Into the Multiverse (work in progress)
Uploaded by Fracture · Jan 01, 2014
8 comments · (No ratings)

The Into The Multiverse Saga tells of a test volunteer that broke protocol early in the PTI development stage and ripped a hole in time and space, being sent to an unknown parallel universe where they must search for a way home. Encounter new enemies, new technology, and new friends. Along the way you experience more than just an adventure, you experience the Multiverse.

Into the Multiverse (work in progress)
Think Outside the Box (Early alpha) [WIP]
Uploaded by P0rtalFTW · Dec 27, 2013
22 comments · (No ratings)

This is just an early alpha test... I thought why not make a map that makes the player think outside the box? I might make this a map-pack if I get good feedback. If I get feedback, I'll probably make the 2nd map...

Think Outside the Box (Early alpha) [WIP]
Feline Portal Gun
Uploaded by CamBen · Dec 19, 2013
6 comments · 5.0 (2)

A feline Portal Gun! Yes, the animations are glitchy, Its supposed to be a joke model. Anyway, pack the "models" and "materials" folders into your addon pak_01_dir.vpk file, in your portal2_dlc3 or portal2_dlc4 folder. https://www.youtube.com/watch?v=cuiML2g7raM&feature=youtu.be

Feline Portal Gun
N/A
Uploaded by Fracture · Dec 17, 2013
17 comments · (No ratings)

N/A
SP Custom Portalgun skins Update 2
Uploaded by radelite · Dec 03, 2013
11 comments · 2.5 (2)

This has three new textures for the standard portal gun The textures are Paint spray texture Christmass texture MC Diamond texture MC stands for minecraft Rads gun(my custom gun I made for myself, might make another lol) Picture of guns and instructions included

SP Custom Portalgun skins Update 2
Custom "pedestal button" with 4 skins + Example Instances
Uploaded by josepezdj · Feb 24, 2014
25 comments · 5.0 (4)

This is a custom model based on the stock "pedestal button" but with 4 skins: I just decompiled the stock model and edited the .QC file to recompile it again with more textures. This was requested to me by Srs Bsnss and I thought somebody else in the community could be interested in it as well. This is a pack that includes the following: 1. A custom model based in the stock "pedestal button" (switch.MDL) with 4 skins instead of 2: - Skin 0 = Clean button OFF (blue lines) - Skin 1 = Dirty button OFF (blue lines) - Skin 2 = Clean button ON (yellow lines) - Skin 3 = Dirty button ON (yellow lines) 2. A custom animated texture with 4 frames to match the button type and state. These are: Clean ON and OFF, and Dirty ON and OFF. 3. An instance called "custom_prop_button.vmf" emulating the prop_button Portal2 entity, where you can select the value of the following variables: - Button_reset_delay = you can enter whatever float value (a number with decimals) or integers. This value determines the time for the button to reset and go back to the initial state. - Button_type = "0" is the clean one while "1" is the dirty model. Note that the pedestal skins will change as well accordingly in this instance - Play_timer_sound = "0" means not to play it, while "1" means to do. It will play or not the classical "tick-tack" sound. - Prevent_fast_reset = "0" means no, and "1" means yes. This will prevent the player from pressing the button again while it's still into the "reset_delay" time set before. 4. An example map in the case you need help with setting the button up into hammer. 5. The decompiled files (the .QC file and the .SMD files) for anyone interested in changing something in the model or adding even more skins and whatnot... INSTRUCTIONS - There's a folder inside the zipped file you downloaded called "portal 2", this folder and its structure inside is exactly as the one you have in your computer, so just copy the folder "portal 2" on the "Steam/SteamApps/Common" folder, and everything will go to its right place. - The custom button model is named "switch_4skins.mdl" and it is located under /models/props/ folder - The model's textures are located into /materials/models/props/ folder - The custom texture jose_button_frame_alpha(.VMT and .VTF) for the pedestal base goes into /materials/josepezdj/detail/ folder - The instance with the example button is into sdk_content/maps/instances/josepezdj/ folder - The example map (.VMF and .BSP) into sdk_content/maps/ folder NOTE Don't forget to give it a NAME to your func_instance into hammer when you use the custom instance "custom_prop_button.vmf" for its I/O to work properly Do not hesitate to ask me anything related to this content. Cheers! jose ChangeLog v1.1 - I improved the button textures tweaking a bit the alpha channel in order to get the right self-illumination - I added the corresponding (multi-framed) texture for the button's pedestal itself including the 4 skins/frames (clean-dirty / on-off) v1.2 - I added 2 more variables to the button instance: the "prevent fast reset" feature, and the possibility to play the timer sound.

Custom "pedestal button" with 4 skins + Example Instances
PHLING
Uploaded by Theevina · Jan 09, 2014
6 comments · (No ratings)

Critical error: Map description not found. An Aperture Science description associate will contact you with the appropriate description when it is found. Difficulty: Medium Length: 30-45 minutes ---------- This is my tribute project to Portal and Portal 2 which bent my mind in so many ways. I wanted to try to do the same for others. It took about 2 months of work because I work slowly, and yes, it is extremely optimized which is why the size is small for the length. I hope you enjoy it. The meaning of the map [spoiler]This takes place after Chell has left Aperture. She dreams about the facility as most of her life had taken place in there. Her memories go from the old Portal 1 facility to the destroyed tests of Portal 2, always haunted by the words of GLaDOS and Wheatley. She has no family and her future is confusing. Eventually she sees the entire history of Aperture Science again from the beginning to the end, and the ending results in her being lost and confused. Her biggest test is finding her true self.[/spoiler] If you like it then please upvote the map on workshop as well: http://steamcommunity.com/sharedfiles/f ... =214699219

PHLING
Advertisement
Registered users don’t see ads! Register now!
Underground styled test elements
Uploaded by tile · Nov 25, 2013
7 comments · (No ratings)

These are instances for underground themed versions of: * laser * light bridge * tractor beam all of which are FULLY underground themed, NOT just the modern stuff re-colored and surrounded with old styled textures, meaning that no modern aperture stuff is visible in any of these outside of hammer. Please give any feedback, and credit me if you use these! thanks. Caden wrote:Screenshots of these instances in action. pics [spoiler] [/spoiler]

Underground styled test elements