Portal 2
Portals Through Time (Part 1) - Intro
Portals Through Time is a single-player series of puzzles built for Portal 2 and created in the Hammer engine over the course of 12 weeks. Players embody the main character, Chell, as she solves puzzles in test chambers created by the antagonist, GLaDOS. This series of chambers features the new mechanic of relative time travel. Players can go though a time machine entrance and exit out in another time and area of the chambers. The player starts in the present time period, where the chambers have fallen into decay and are overgrown with foliage. They must solve the test chamber by using mechanics still functioning in the past and bring them into the present.
512 size Geodomes
Have you ever wanted a geodome in a map, but there wasnt any that were small enough for your use? well, thats what these are for. 512 units in size, there are 3 models: dharmadome_interior (the interior walls) _exterior (the exterior walls) *_frame (the frame. should accompany the other 2 wherever they are used.) To install: drag both folders into steam/steamapps/portal2/portal2 ==Please note== These models all have collision, however, the inside is solid. if you intend to have anything inside of these, turn the collisions off. Also, the reason these are called "dharma domes" is because of the TV show "LOST", where survivors of a plane crash find an underground test facility owned by something called "the DHARMA initiative" that features a geodome ceiling roughly the same size as this one. ==Please also note== If you use this in a map,mod,or SFM/Gmod video, Please not only credit me but let me know you used it. I like it when i see something i made used in sombody else's work! Contact me at: http://www.moddb.com/members/tile http://steamcommunity.com/id/notsoregular/ http://notsoregularfox.deviantart.com/ Thanks for using my stuff! -Tile (also, if you can take pics that would be apreciated!)
Ms. Wheatly
A map i made for my friend SqueeBat that took too long to finish. I started out trying to make something serious but it got sillier and sillier because of his requests so i just rolled with it. It includes custom music and textures and some OC of SqueeBat. Here is his Youtube Channel https://www.youtube.com/channel/UC9sMSx ... lbwJbAOYUw Play as P-Body that gets suddenly assembled sometime before Chell's awakening and tries to escape with the help of Wheatly when SUDDENLY...... P.S. Please record your playthrough if you can because this thing i made will propably cause some funny reactions. [UPDATE] I put in the work and managed to release this map on the workshop. I also renamed it from "P-Body's Crazy Adventure" to "Ms.Wheatly" for reasons.
Liquid Coloring Excision Field
This pink field was designed to block portals and paint, but not fizzle portals or cubes. It is essentially a barrier that blocks paint. Credit goes to Josepezdj for taking the time to teach me the basics of retexturing a fizzler, so I'd like to thank him again. Creation: https://developer.valvesoftware.com/wik ... ler_Fields
Contradictions
An apparently impossible test in the form of a tiny, clean map. (This map uses BEEMOD2 by Benjamin Blodgett and Carl Kenner, and the Puzzle Maker Style Changer by Carl Kenner.) Enjoy and good luck!
TLFS Interactive Computer Mechanic
Due some recent stuff i decided to release this, i realized that was stupid from my part hold this only for myself =D. (besides, even that taken me months to figure out how to do it, in reality is not to hard to imagine how it works, so if you want to see how i did here it is =D) --------------------------------------------------------------------------- !!IT'S NOT AN INSTANCE!! Recommended for people that have a more advanced knowledge in hammer. (i will try to do an tutorial, but if someone do first i will be very thankful, because i'm not a very good teacher XD) FILE CONTAINS -. BSP to see how it is compiled - The necessary textures (for you to have an reference for do it your own) - VMF for you study how it works i will be glad if you put my name in the credits if you use =P
Modern Walkway 128 Caged
This is the modern aperture version of Skotty's 128 model, as seen here: Underground Walkway 128 Caged Full collisions. The hitbox is rotated 90 degrees the wrong way, but the collisions etc are still good so it shouldnt be a problem. please read the readme, and let me know if there are any major problems with this.
Portal 1-ish door skin
A custom door skin meant to be half way between portal 1 and 2's door designs. Great for portal 2 beta maps. EDIT: now actually works.
Into the Multiverse (work in progress)
The Into The Multiverse Saga tells of a test volunteer that broke protocol early in the PTI development stage and ripped a hole in time and space, being sent to an unknown parallel universe where they must search for a way home. Encounter new enemies, new technology, and new friends. Along the way you experience more than just an adventure, you experience the Multiverse.
Think Outside the Box (Early alpha) [WIP]
This is just an early alpha test... I thought why not make a map that makes the player think outside the box? I might make this a map-pack if I get good feedback. If I get feedback, I'll probably make the 2nd map...