Portal 2

Worn out custom signage for destroyed maps
Uploaded by josepezdj · Sep 04, 2013
12 comments · 5.0 (1)

These are the custom symbols I made for my map "White Room (reMiX by josepezdj)". I thought some mappers could like them and maybe want to use them in their maps They are not all the symbols that Portal2 uses, but since I have them all in layers in a PDN file, I can make any of the rest if someone needs it. Just say here and I'll go posting those that ppl need! Default location By default I haave them into my folder materials/josepezdj/signage_wasted, so create a folder like this so your hammer editor load them on the fly. If you prefer any of your folders, just edit the .VMTs changing the line for the $basetexture... for example: - "$basetexture" "josepezdj/signage_wasted/jose_wasted_signage_box_button" by: - "$basetexture" "mysignage/jose_wasted_signage_box_button" Or you can even change the name of the .VTFs themselves and put their new name there in the $basetexture line... Any doubt about this or any help anyone need just let me know! Reference screenshot jose Change Log - v1.1 (2013.10.17) => Lowered the brightness in the alpha channel so that they look less bright in game. - v1.2 (2014.06.29) => Added the "paint_dispenser", "bounce_gel", "laser_catcher" and 4 dots per Tmas98 request

Worn out custom signage for destroyed maps
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3 in 1
Uploaded by Thecrafter97 · Sep 04, 2013
1 comments · (No ratings)

A chamber that contains 3 tests. The difficulty is easy.

3 in 1
player changermod
Uploaded by radelite · Sep 02, 2013
0 comments · (No ratings)

beta

player changermod
SP_Portal unto dawn
Uploaded by radelite · Sep 02, 2013
2 comments · 3.3 (3)

This is my first full fledged hammer map that I have posted on TWP have fun http://steamcommunity.com/sharedfiles/f ... =174881624

SP_Portal unto dawn
Gravitymod v.2
Uploaded by radelite · Aug 31, 2013
1 comments · (No ratings)

This version makes the gravity gun compatible with beemod1 Have fun Happy gravitying

Gravitymod v.2
Destroyed/broken fan_01 models
Uploaded by tile · Aug 27, 2013
6 comments · 5.0 (1)

have you ever been making an epic bts escape scene, and you thought "man, i wish i knew a non-cheesy way to make this fan look broken/break"? well, that's what these are for! featuring full collision and only using a pre-existing material, these are good for any time you need a broken fan for some reason. if there are any bugs other than the one mentioned in the read-me, please let me know. also please credit me if you use it in your map, "Tile" or "tile". Thanks. this is a pic of the collision model.

Destroyed/broken fan_01 models
Bluemod v.3 co-op edition
Uploaded by radelite · Aug 23, 2013
1 comments · (No ratings)

This is bluemod v.3 after a long time I decided to make it for co-op the only thing that causes a little problem is there is sometimes a single portal gun that pops up but it doesint do anything this is compatible with bluemod v.1 v.2 speedmod gravitymod and beemod have fun

Bluemod v.3 co-op edition
Gravitymod
Uploaded by radelite · Aug 18, 2013
4 comments · (No ratings)

I will write a better discription later This is a gravity gun for the ingame editor will try to add more instances later this week THIS IS NOT BEEMOD1 COMPATIBLE or bluemod or speedmod have fun

Gravitymod
Toggle
Uploaded by AD_79p2 · Aug 13, 2013
11 comments · 5.0 (5)

A seemingly simplistic puzzle utilizing a funnel that can change direction for a short amount of time.

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Alone Escape
Uploaded by User · Aug 12, 2013
7 comments · 5.0 (5)

Difficulty: Easy Map Size: Large Map Type: Clean & BTS _ So, I have finished my first map. You start first with normal tests and ... I wont tell more Inn this map are 3 secrets, do you find them all? ^^ Some areas of this map dont look so good, that's because in some areas I had not much experience, but some another areas are looking much better. In Future i will make my maps better, i swear So have fun, and feedback is welcome. (= (Sorry for some lags cough, but the map is completely playable)

Alone Escape