Released

[SP] Laser Funnel
Uploaded by Nicky397 · May 31, 2011
29 comments · 4.3 (28)

A four in one puzzle using discouragement beams and excursion funnels. Please let me know if you find any bugs or unintended solutions. Updates: v1.01 - A few details added - Neatened up the indicator lights in side room 3 - Removed an unintended solution - The laser in the main room now dose not turn on until needed v1.02 - Auto-save points added - A few minor details and textures altered - Fixed a bug that made it hard to place portals next to emancipation grids (because the model was too close to the portalable surface) - The laser relays in the main room are now below the floor until needed v1.03 - Added red glow round laser fields - Added sound effects for sliding doors/raising platform - Adjusted fizzler textures v1.04 - Fixed bug that turned laser glow on when the laser field was off in side room 3 screenshots: http://dl.dropbox.com/u/30975526/Portal ... 970000.jpg http://dl.dropbox.com/u/30975526/Portal ... 970001.jpg http://dl.dropbox.com/u/30975526/Portal ... 970002.jpg Many thanks to everyone who's given their input so far!

[SP] Laser Funnel
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Release: mp_coop_Watson1
Uploaded by GenWatsonHV · May 14, 2011
18 comments · 2.3 (11)

This is a difficult map. It might be hard to know what to do at first. Just make sure your looking around the map and finding where to place the portals. This definitely does not look pretty, it's 'CSS looking', but you do think in this map! NOTE: You can also play this and beat this in Single Player. It's hard!!

Release: mp_coop_Watson1
Hallway
Uploaded by That Greek Guy · May 23, 2011
18 comments · 4.0 (15)

A small map with 2 test chambers . The 2 players are seperated until the end and have to help each other get through their separate rooms.

Hallway
Discouragement Chamber #9
Uploaded by animerunt · May 26, 2011
19 comments · 4.8 (20)

v4.1 - Visual tweaks. v4 - Tweaked the crusher timer. Moved turret. Added signage. v3 - Made quite a few changes after everyone's comments. Removed a lot of the voice acting. Removed the "monitor". Was sometimes to confusing. Will try to find a better use for this in another map. Faith plate area is done in a completely different way. Not as hard as the fly by and shoot. v2.1 - Forgot to add fizzlers to the water. v2 - I think I've addressed all the issues that everyone have run into. Keep letting me know if you find any more problems.

Discouragement Chamber #9
[Co-op] Duality
Uploaded by ABS96 · Jul 26, 2011
7 comments · 4.7 (19)

A clean themed co-op map featuring 5 rooms and moderately difficult tasks. SPOILER! Video: http://www.youtube.com/watch?v=eadDUE__Lv0

[Co-op] Duality
First Try
Uploaded by Mar · May 21, 2011
11 comments · 4.0 (15)

Hard Co-op map (v1.0). This should be the final version of the map unless any bugs crop up. Hard map focusing on lasers and lightbridges. Walkthrough up at: http://www.youtube.com/watch?v=To3aRCAHIEw (Sadly not 1080p since I clicked half-size by mistake in fraps). Hint for first part: [spoiler]You only need to hit with the laser momentarily.[/spoiler] Hint for the second part: [spoiler]The person on the lower side needs to get to the exit first.[/spoiler]

First Try
Retrospective
Uploaded by Omnicoder · May 22, 2011
92 comments · 4.6 (40)

They ARE sentient, of course. We just have a LOT of them. Installation instructions included in the download. Includes textures and models by Colossal. Start it with map sp_retrospective in the console.

Retrospective
Gear Portal Map-Pack
Uploaded by MrTwoVideoCards · Sep 09, 2010
27 comments · 5.0 (2)

The highly anticipated update in the making (that took over 1 year) is finally here. This is an update to our original map pack "full of gravity and the sorts" that brings fixes, changes, and challenges. For a full changelog, read the readme!

Gear Portal Map-Pack
Four Rooms
Uploaded by DieHARD34 · Dec 01, 2011
20 comments · 3.5 (13)

This is very hardcore map -testchamber for a co-op team. The design is easy handled, but the correct solution isn't. You need to think how to collect 4 balls and 7 cubes! if you think,this map is not ending. please watch the my trailers.

Four Rooms
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[SP] PMK 6
Uploaded by mazk1985 · Jun 02, 2011
28 comments · 4.6 (23)

A small sized map with emphasis on laser redirection based on Wheatley's chambers. 1.1 changes: Finished all critical elements. Added more detail. 0.5 changes: Removed final puzzle. Redesigned cube 3 puzzle. Change some areas. Added details. 0.2 changes: Fixed monster box area so it can't be retrieved using the faith plate. Fixed panel for switch 3 being spawned open. Removed rotating laser and button. It's now static. (added more white walls for a new solution) http://i51.tinypic.com/2dhzcyh.jpg

[SP] PMK 6