Released
Bouncing Apples
Test chambers based around the use of repulsion gel. Just go for a little bounce. The first chamber is very very short as this is my first attempt at a map, shouldn't take you longer than 3minutes to work out. It is something different though. Updates: Re-vamped textures, lighting, triggers. Made the map more obvious on how to actually solve it.
The halls of Menoetius Co-op
This is a portal 2 co-op map that is quite challenging. It is one very small and self contained puzzle, that involves no glitches, weird portal maneuvers or anything a standard portal gamer would not be able to do. The map uses portals but interestingly not through the portal gun. The Puzzle can be solved, however it will require teamwork and brain power. This is also the first map I have made in hammer. instructions to play are in the zip file. v1.3: made the map less confusing to solve. that is all. v1.4: bumped up the difficulty a tiny bit for an interesting game mechanic. v1.5: changed and aligned textures added indicator lights for all buttons updated lighting improved overall design of map. fixed ending added companion cubes.
Test Chamber 6
A medium to high difficulty map, depends on how much you like turrets or not . Some sections of the map may appear harder than they really are, try to plan out what you are going to do before you go through your portals. Many deaths may occur. NOTE: This is a PORTAL 1 map, not a Portal 2 map, it will not run in Portal 2 correctly. Thanks for checking it out! V2 Update: Just noticed a couple things that needed changed - fixed a part in final room that made it too easy, and added overlays to a room to help users figure it out
[SP] Sphere of Roundness
Just a small singleplayer sphere that needs testing, portal puzzles are a curious thing, its really easy to overlook an obvious gamebreaking solution that the next player spots immediately, so i figure its best to practice a bit on small releases, until I get more comfortable with it. I have to say mapping for Portal 2 is really fun, so let me know what you think!
[Coop] Lots of Faith
This is a Co-op map, it has lots of faith plates. To play, go to the hub then type in console: changelevel mp_coop_lotsoffaith_ljdp No friends? at the menu type: ss_map mp_coop_lotsoffaith_ljdp Release notes: 0.2 You no longer hit the roof with one of the faith plates, added details, fixed various textures, geometry now enclosed, added lighting. 1.0 Released! I've removed the possibility to travel along the trusses, cleaned the windows and aligned the textures.
Jump Intro - Modern Aperture Sneak Peek
Sneak peek of my mappack that will remake all Cave Johnson chambers as Modern Aperture chambers. have fun. Please, PLEASE read the readme.
Portal 4 Life
It's only been 4 years and I'm back! Portal4life is a short linear map that introduces some gameplay elements from Half-Life 2 integrated with Portal puzzle system. In v. 2.0 The map is totally reworked. -now looks better(still awful though) -map is now frustration-safe! well, almost... -crap puzzles removed, new puzzles introduced -boss fight added -fixes of all sorts If you like the idea of portal gun in HL2, give it a try.
Test chamber 616
Desicript room, a malfunctioning door and a very large drop
[Coop] Colours Co-Op : : Map 1
UPDATE: 1.9 - New look, easier to find cube, fixed some small bugs added portal rotations on hard-to-shoot surfaces The first Colours Co-Op Map. Designed to work with normal co-op and all other maps in the Colours Co-Op Map Pack. Note there is also a Colours Single Player Map Pack. Featuring a simple puzzle and an intro, this map is designed to link to all future Colours maps which I will release as soon as they are done. The same goes for Colours Single Player. And yes the plots from both will cross-over. Note: You won't ever need to update or change this BSP as it will always link to the future map: mp_coop_COLOURS2
Test Chamber 5
This is my first "real" Portal map, took about a week. Its medium to easy difficulty I would say. Please let me know what you think. Thanks for playing!