Released
Rookie Mistake
07/15/2012 Update: Whoa. So apparently, after all this time, instead of uploading "V2" of the map, I had just re-uploaded the V1 map again! Talk about rookie mistakes! I've just tried to upload the latest version (from Feb) again. Hopefully I got it right this time. Who knows... -------- As much fun as I had creating this map, and as great as I personally think it is, I have to admit that it's full of all kinds of "rookie mistakes"--things I'm sure many people do with their first Portal 2 maps that others look at and think, "Ha, newbie." With that in mind, here are some other names I was inclined to give to this map: - "Inigo Montoya" - "Look! BUTTONS!" - "All that, and LASERS to boot!" - "Convolution: Occam's Nightmare" - "Nice gel dispensers. [Sarcasm self-check: Complete]". - "Two test chambers taped together to look like one giant test chamber". The first one is a bit random and has nothing to do with the map itself. It's just the code name I gave to my map during creation: Chamber Inigo and Chamber Montoya. Hence the file name. Enjoy. -------- Three months later (!), I'm uploading a second version of the map, in which I try to address some of the rookie mistakes I made in version 1: * Chamber Inigo (First Chamber): Added extra machinery to try to prevent unwanted solutions. * Chamber Montoya (Second Chamber): Added extra machinery to try to prevent unwanted solutions. Also, I tweaked the expected solution in a couple of notable ways, after being inspired by Djinndrache's playthrough. * Overall: Improved the texturing based on the basic rules of texturing mentioned in posts. It's still far from perfect, but things look a lot better than they did before (I think?). For those who have not played the map yet, be sure to grab this latest version. For those who have already played, I think the look and feel of the map has changed enough that it's worth another playthrough. Especially if you solved the maps in unwanted ways the first time (that means you, Djinndrache Posted playthroughs, whether blind runs or speed runs or hey-look-another-rookie-bug runs, are much appreciated.
coop test nr1
This is my first map with 3 puzzles.
GeLDOS Remastered
Bigger, slightly harder and better-designs, the new and improved GeLDOS is here! Again, same story. If GLaDOS what in charge on the underground. You see there's funnels and stuff you find in regular, overground Glados chambers. Anyhow, enjoy UPDATE V1.1 ------------- * Fixed the grill in the first room * Placed a grill in the second phase
Thinking with Companion Cubes (New Devices)
Thinking with Companion Cubes This map involves new toys to solve puzzles with like.. The Portable Bullet Proof Shield Device The Portable Gel Expelling Device The Portable Laser Emitting Device The Portable Wall The Portable Catapult Device The Portable Ramp The Portable Bridge Dispensing Device The Portable Bomb Exploder Device The Portable Monitor & Cam The Portable Flying Device The Portable Excursion Funnel Shooting Device ... and more to come : ) This was basically a test to bring new elements into Portal 2. Also included is a playground map with all of these inventions. Let me know what you think : ) --- use a steady hand when carrying these devices they may get out of control //Fixed [spoiler]a bug with the Excursion Funnel turning off prematurely if you are not holding on forward as you go up it. It should now turn off even if you are not holding down on forward.[/spoiler] //also added the vmf file as per request
sp_the_cube_solver
Hello to all I propose my first map produced with numerous tips and suggestions I found on this forum. A single cube to solve all puzzles: acid, turrets, funnel excursion, gels and animated panels I hope you enjoy it! Comment and let me know if you find bugs. Thank you! (Sorry for my english) update: New version of the map - see topic for more details. Thanks for testing and suggestions for improvement.
Just Another Enrichment Sphere
There's a thousand tests performed every day here in our Enrichment Spheres. This is one of them. Features Blue/Orange gels, and your standard flinging/cube/button type mechanics, etc. Enjoy. This was going to be my entry for the most recent contest but I didn't finish in time.
My Second Portal 2 Map
This is my second Portal 2 map. It's pretty simple but hopefully both better designed and slightly more challenging than the previous one. Right now I'm really looking for feedback on how you guys like it (or on how you don't) so PLEASE RATE AND COMMENT. Enjoy!
Meteora
Walktrough in the topic. If u can find another way to solve it good for you. No need for feedback
Unique Styled Map
A very short map. My attempt at a unique style for a Portal 2 map, using world portals in a pretty cool way. [Updated, made longer]
Bits or Pieces
A short map set in a Wheatley-ish style. It is a dormant test that the player has been shoved into just to make time. As such, things are a bit off and the lighting is fairly dim. You'll come across turrets, light bridges, excursion funnels, gels, and a diversity vent. The puzzles are straightforward and, if the player tries to, they can commit suicide in one spot in a couple ways. I hope you enjoy it. Side note: Here comes that feeling that I forgot something...