Single Player
sp_dred4
I made this map over the last two days. Nothing amazingly complicated but it's a start.
sp_wits_maybe_finalv2
Version 2 of sp_wits_maybe_final. More puzzles, betterish map. There are several ways to solve the main puzzle, this was not an oversight(again). Please feel free to send comments/questions/suggestions to my email. [email protected] Spoiler:The button/laser only needs to be activated once to turn the gels on.
Marlow's Map v.1
Just a small map with a medium Funnel puzzle. Updated with a few minor fixes to exploits.
Gel Chamber
My first map for that game, it's not that hard. It's the kind of puzzle you can find in the game. ==V1.1.1== Fixed some shortcut
Test_03
Now, we don't want you trying your hand at test_03 unless you've completed test_01 and test_02 before hand. And looking at your file here you've... well, the lab boys say it's okay. Give it a shot! What's the worst that could happen? I hear this one has a surprise ending too. Those lab boys don't like surprises, but I don't like their egg shaped heads. Let's show those white-coated nerds what a good surprise can do for a man!
[SP] Old Faithful
This is the second map in a series that began with 'Sphere of Roundness' last week. Version 2.0 of that map is also included in this release, they also transition into each other to make a loop. This time I decided to focus on a single gameplay element for an entire map rather than trying to use every feature available. The map also follows the loose premise of "What if aperture had tested faith plates in the 1950s?" the default faith plate model stands out a little in the underground, so I went for an alternate appearance, see what you think! I have a feeling it is a little easy, but that is mainly down to the overall design, so my next map will aim to be a bit tougher. Sphere of Roundness: I got a huge amount of good feedback for the first map and made a few changes to fix exploits and also clean up the edges a little now that the full SDK has been released. For a full changelog see the readme! Screenshot: http://img339.imageshack.us/img339/6006 ... 400001.jpg
Stylus01
Well here it is. My 1st map created for Portal 2 or any game as a matter of fact. Fairly short map that shouldn't give you much trouble. Any constructive criticism greatly appreciated.Thanks ----------------------------------------------------- Updates: - Fixed propulsion gel area - Added alternate map with easier solution - Fixed cube dropper area - Fixed mirrored 'tick' /thanks PortalCombat for reminding me about that. was aware of it but forgot to fix it x) - Added alternate map with orig "propulsion gel area". - Fixed issue(shortcut) in the last room - Removed unnecessary tubes. Screenshot Screenshot Video preview - spoiler Best regards, Stylus
The Unknown V 1.2
Trailer: http://www.youtube.com/watch?v=5Of0kJDLzqA Story: You awake in a pile of broken glass, with a pounding headache and no memory of how you got there. Your only goal is to find your portal gun and escape from the building. (A quick story I threw together right now lol) Info: You start off the level without your portal gun forcing you to traverse the first part of the level until you find it. Once you retrieve it you must use it to solve a few puzzles to escape. Note: This is my first Portal 2 map I have made, I started with little to no experience with Hammer, but it was lots of fun and I have learned a lot during the process. I may make another sometime in the future, but I don?t know for sure.
Motanum's Test 00
A quick map made today to test Portal 2's SDK. It is very easy to solve, and I might include this puzzle in a more complicated way in my next puzzle map! Known issues, slime doesn't look very good. Potatos attached even though she shouldn't. Map a little bit to dark for my lighting.
Small room (update1)
My first map for Portal 2. The passage will take no more than a couple minutes. I hope without bugs:) Added a new level. Optimized levels. Added VPK file.