Work In Progress
"Minecraft" in "Portal 2" - Part 5 (alpha)
Here it is, the early alpha of "Minecraft in Portal 2 - Part 5". This is not a finished and polished map yet, so, please, do not bother to point to that. For more info, and if you want help to improve it, please, read the topic.
Activated strip help
A tiny map with a button that changes the texture A tiny map with a button that changes the texture of the strips on the wall and the X.
Explosive Cube
WIP for experimental puzzle element; The Explosive Cube. The level included is a simple "tutorial" map, Intended to educate people as to how it works; Basically the cube explodes after a certain amount of time. In this map, It explodes after 15 seconds. The idea with this stemmed from the few "timed" puzzles in coop, In that i felt the idea wasn't really explored enough. The idea of an explosive cube gives rise to a lot of interesting possiblities in coop for puzzles. Haven't really started work on the other explosive box related puzzles yet, I wanted a bit of feedback first One or more textures on this map have been created with images from CGTextures.com. These images may not be redistributed by default. Please visit www.cgtextures.com for more information. UPDATE: In the case of those interested i am still working on this; Been busy with fairly important things recently, I am intending on doing about 4/5 maps using the cube, Possibly more but haven't really had time lately, Here's a quick screen of one of the maps WIP: Few screenshots:
Ball_launcher_example
energy ball luncher/catcher custom map the map has two groups in it, a launcher and a catcher, simply copy and paste both into your map! if you want more than one pair, you will need to do some renaming. includes - -sprite effects -sound effects -reddish glows + spotlights given out by the launcher/catchers -VMF and BSP
Companion Sphere
A Sphere reskined with the Companion Cube Heart I reworked the plain Sphere texture, adding the Companion Cube heart to it. Special thanks for Shmitz for compiling it for me, after I tried for a long time and couldn't get it working. Skin 0 is the Standard Sphere Skin 1 is the Companion Sphere
1971
An old-Aperture test sphere featuring repulsion and propulsion gels. This is my first Portal 2 map, so I'd appreciate any thoughts or comments.
Enrichment Sphere, 1952
A blue and orange gel map with two sections. Screenshot coming soon. The second in a series of eight maps. Each one packed with detail, minimum 100 hours in Hammer.
Turret Refresher Example
Fallen Ally Turret? No worries! Got an ally turret and you accidentally made it shut down? Well, you can reboot your ally up! Get near the TR (Turret Refresher), and drop your guy in. Wait a moment... And he jumps back out! Make sure you catch him! (It's real easy...) If you miss.... NO WORRIES! Just pop him back in and make him jump out again.
sp_amw
Simple 1 room map I'm working on. The room isn't the prettiest looking, but it'll do. There are some interesting elements to work out, different than the normal gameplay. Version 0.21 - added autosave Version 0.2 - shortened the size of the room - removed ability to bounce into laser - changed adding bounce gel to get to button - changed location of laser catcher - added new panel after laser catcher is activated - changed end location - made fade to black, and disconnect after you reach the end (unzip to vpk)
Advanced Chambers Challenges
Challenges added to the Advanced Chambers I didn't make this. i found it on some site that was shut down. whenever you get bored its kinda fun to try to get through these challenges. gives me something to do atleast. anyway as i said i didn't make this so i don't know if all the challenges are possible/easy/hard or whatever, i have beat the GOLD on all of the "least portal" challenges. so that is atleast "possible" without any "exploits" anyway. n-joy