Work In Progress

Currently Untitled
Uploaded by Moth · Aug 18, 2011
3 comments · 5.0 (1)

Currently Untitled, a map in the old decaying aperture style, with the following features: * overgrowth! and water! * laser-burning-turret madness. * cubes, a sphere, a funnel, and a light-bridge. * HDR lighting * Relaxation vault for when it all gets a bit much. See here for screenshots: http://steamcommunity.com/id/RufusThorne/screenshots/ I'm looking for some help with optimisation: The map is fully sealed, but suffers some jerkiness. Please take a look at the included VMF and let me know if there's anything I can do in terms of HINT brush placement, etc. Also any things that need changing. Item placement, number of cubes, etc. I'm also looking for fellow mappers to 'dirty up' the environment. Suggestions for fog, particle effects, etc as well as some basic help on these topics would be appreciated. Thank you

Currently Untitled
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IGNORE THIS PAGE
Uploaded by Fracture · Jul 05, 2013
63 comments · (No ratings)

PLEASE DELETE THIS PAGE, ADMINISTRATORS

IGNORE THIS PAGE
Turrent Dispencer
Uploaded by Sleepwalker · May 23, 2008
0 comments · (No ratings)

Dispenses turrets from a cube dropper Dispenses turrets from a cube dropper.

Turrent Dispencer
Pokemon Parody Project
Uploaded by beecake · Nov 19, 2011
21 comments · 2.5 (2)

So i am making a pokemon parody here in portal 2! Made so far: Grass 2 Different Monsters to battle 1 Room for Monster battles Fog To do: More battles Different Rooms Boss battle Obtain portalgun via boss battle Making enviroment look better Make house for player More coming soon... I hope... ...I don't want to abandon the project... Please Comment

Pokemon Parody Project
Coop Bare Minimum
Uploaded by KVachon · May 22, 2011
1 comments · (No ratings)

Basic, functional coop map with an entrance, basic middle room without puzzles, and the exit. Hope this helps!

Coop Bare Minimum
Perfect Fire Texture
Uploaded by PortalFan77 · Oct 24, 2008
0 comments · (No ratings)

Fire A noise blur made to make the portals very fire like.

Perfect Fire Texture
[WIP]Advanced Chamber Mappack v1.1
Uploaded by 262LetsPlay · Nov 17, 2011
8 comments · 5.0 (4)

The Portal 2 Challenges are too easy? Here comes the first map of my Advanced Mappack for Portal 2. The Level Signs will be fixed, when all maps are released. Have fun! v1.1 -Fixed Transition Bug, by adding the script to the download, you should spawn in the elevator now. -Made it harder to get the cubes in Room 2 -Added security cameras.

[WIP]Advanced Chamber Mappack v1.1
Into the Multiverse (work in progress)
Uploaded by Fracture · Jan 01, 2014
8 comments · (No ratings)

The Into The Multiverse Saga tells of a test volunteer that broke protocol early in the PTI development stage and ripped a hole in time and space, being sent to an unknown parallel universe where they must search for a way home. Encounter new enemies, new technology, and new friends. Along the way you experience more than just an adventure, you experience the Multiverse.

Into the Multiverse (work in progress)
[SP] Introbackfling
Uploaded by Sprowl · Dec 31, 2011
13 comments · 5.0 (4)

Hello everyone! This is my first map I want to release to the public. For that I need some Feedback as long as I'm working on it. So, here I am. This map does not include special gameplayelements like gels or lasers, but a new environment I want to show. It has three rooms, the last (third) room is the one where I think I have to do much more work. The details aren't finished (except the first room where I'm nearly done) and the coop-robots are just placeholders for some real NPC's I want to put in later. That's all, but I would love it to get records of your first playtroughs (or better videos [youtube]). Greetz, Sprowl

[SP] Introbackfling
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Cubeism Edited Dialog by Rico and Kay
Uploaded by Kayaia · Jul 21, 2008
0 comments · (No ratings)

The GLaDOS voices for the cubes. These are voices that are used to name and explain the new cubes featured in the Extra Cubes and Buttons thread.

Cubeism Edited Dialog by Rico and Kay