Work In Progress
Indicator Strip Example
Example file showing how indicator strips work. The example file that co-en sides with the article based on indicator on how to design working indicator strips for your map. Edit: Changed light strip overlays from having multiple overlays over a distance, to stretching the overlay across the distance, and editing U/V value accordingly.
Small pack of new voices
Woman-Computer-like This is a small pack of 4 voices made in text-to-speech program. You can use freely. Just give small info in credits about creator.
Timethrottle with mousewheel control
Slow down/speed back up time w/ mousewheel! This script lets you step up and down through four levels of slo-mo plus a complete timefreeze using the mousewheel. *** UPDATED to version 0.9. Read the readme.txt. *** [To use: copy timethrottle.cfg into your .../portal/cfg/ folder, launch the game, then pull up the console and type EXEC TIMETHROTTLE] The steps are: - normal speed - 60% normal - 40% - 20% - 10% - time stopped Mwheeldown slows down, mwheelup speeds up. Clicking the wheel in (MOUSE3) toggles between first-person and third-person view (helpful for getting some perspective on those extra-disorienting fancy flings).
12 Angry Tests 1.1
UPDATE! Last map released! Make sure to try it out and give me feedback! The pack is mostly finished, just the visuals on the last map and some minor tweaks left. (The first 2 maps are from my contest entry Don't Eat the Paint(10th place)) I challenged myself to make 1 map with 2 tests for each test element (Laser, Gel, Light Bridge, Funnel) and then 2 maps with 2 tests each with a combination of test elements. And also to use every different theme and no custom content. For most of the maps there is also a BTS part. These five maps are mostly finished but I expect I have to change them after you guys give me feedback(And make sure that you do!) The last map is still too unfinished for testing but it will have the theme from the DLC maps and have a boss battle. I want to know EVERYTHING that can be improved, is or looks bad, and where you get stuck and EVERYTHING!
Portal 3D Pictures
This is 3d Pictures of Portal First I really want to thank Filtzi for this awesome idea and for making the 3d pictures for Portal. I was stuck on this thing and wanted to have more 3D pictures, So I have learned how to make more thanks to him. Here is the 3D Portal pictures I made, They are not perfect, but it's good enough. I hope you will like them. What's new here and is not in the other one? There are pictures of: - GLaDOS - Escape - Turret - Rocket Turret - Ball Catcher - Ball Launcher - Button - Companion Cube - Companion Cube Incinerator - New Chambers - Hall If you want to have more Picture just contact me on [email protected] And again, a real big thanks to Filtzi!!! -Marty
Elevator Snap-in
Elevator templates to add into your map. Pre-Made Elevators to add to the beginning and end of a map.
[SP] Test Map Pack 4
Here's another set of 7 chambers. These will probably play faster than my other ones. Hints are given where appropriate and the concepts should be pretty straightforward. Additionally, I had some people playtest the maps, so they should be more bugfree than my other maps. Thank you testers! Each chamber will lead to the next. All have elevators, but not all have videos (it didn't seem necessary). An interesting thought was to create small videos showing the intended solution at the end, but that would make the filesize quite a bit larger. Start the sequence with 'map testmap_31_b' This is a zip file with the maps and materials folders. Extract them to wherever you can get Portal 2 to recognize them. Maps: testmap_31_b - Vacuum Flange Corridor testmap_31 - Blown Away testmap_33_c - Touchy testmap_35 - One Way or the Other testmap_36 - Here a second ago testmap_38 - Push and Pull testmap_39 - Don't Look Back Release 1.0.1: Vacuum Flange Corridor: Added game_text instructions for the first flange Push and Pull: Added grates covering the first two portal surfaces to prevent skipping the second blob.
Texture Pack
Pack of Textures This is a pack of textures for portal, it includes my Spiral portals, black turrets, and black Portal gun.
Valve's Aerial Faith Plate #2 Re-creation
Just re-created Valve's Aerial Faith Plate #2 for Portal. Boredom got in the way. Have at it. If it shows missing pink/black checkered-tiles, then I'll somehow need to know how to use PakRat. Thanks to Reepblue for the textures, and the .vmf to show what he did to make his Aerial Faith Plate works. Please not that the Aperture Science Aerial Faith Plate does not always work well.
CG's Companion Cube Rescue Mission
Deep within an old, overgrown Aperture test chamber are six companion cubes, each trapped behind its own puzzle. Your mission is to rescue these cubes and take them to the SCANNER in the hub and place them in the big round vent. You can scan any item you are able to pick up, but only the companion cubes will advance you. Try scanning each. Non linear rooms, can be solved in any order. NO AUTOSAVES YET!! REMEMBER TO QUICKSAVE BEFORE EACH AREA!! Once you have rescued 5 of the 6 cubes the exit door will open. I currently do not require all 6, I figured if one of them gives you too much trouble you can skip it. Area 6 is sort of optional, I was thinking of adding some more layers to the puzzle with that laser relay (currently unused) to make area 6 super hard, but make it an acheivement to get all 6. However I could just leave it at the sort of medium-low difficulty it is right now, and have it there in case players can't solve any of areas 1 through 5. Feedback appreciated! There is a secret hidden ratman's den in ONE of the test chambers (where there are chairs to scan) See if you can find it! Area 6 is not quite finished, I am going to make it more complicatesd, and yes in this version it is possible to cheat and get the cube by stacking other cubes. NOTE: it IS possible to get stuck inside some of the chambers after you get the companion cube. I cant really find a way around this, all I can say is when you take the companion cube out of its puzzle test chamber, DONT throw it out. Replays greatly appreciated!