Work In Progress
Glados:workShop:content
Made a Instal.exe, Its alot easyer to instal and uninstall **a bit info* I'm making for a while a Remake of Portal 1 Boss and Improve difficult of battle, so that it make much harder to defeat Glados, Also ending is A Lot Diffrend. So i wish you best of luck to play map, And I'm truly Sorry that you need to do alot of Work, *** Problems i got some problems with scene's Animation, i have made some of tham but someting it give a error that it can't be funt :/ so i turned off for a while, until i find someting a way to fix it Inportent:rebuild you scene.charge 1 Start or in Instel Portal 2 Authoring tools Beta in your Steam (you can find it in TOOLS 2 Start FACEPOSe 3 GO your facepose FIle, and select scenes.image rebuild, * And wait a bit Update Fixxed:fixxed non working scene **** 20-8-2012 Made a Instal.exe some things that i forget, http://steamcommunity.com/sharedfiles/f ... d=90613669
The Three.vmf
A map that was originally part of the october 10 mapping contest, but due to errors could not be finished and is currently unfinished, fell free to use ideas but not exact copies Content used< EP2 props, venator92's Portal 2 Textures and Tophattwaffle's Water Source Texture Pack (located at http://www.tophattwaffle.com/wp-content ... erials.zip) > Any question Conntact Me at [email protected]
[BETA 7] Aerial Faith Plate Quality Control
An upcoming map for the Team Citruz project. A short atmospheric and explorative map: Updated screenshots of the final mod-submitted version can be seen on the Team Citruz wiki at the following link: http://mothdesigns.co.uk/citruz/wiki/in ... _C01_bts01 ------------------------ BETA 7 Added music track Added Radio Music (just for lpfreaky90) BETA 6 Fixed: Intro Door Clipping Exploit Fixed: Visible pipe debris spawns BETA 5 Now with 100% more VMF file! Detail fixes, further optimisation of brushwork Tweaked Lightmap sizes for more beautiful shadows Tweaked Fog controller 'Suck tube' clipping issues (hopefully) resolved This map wouldn't have been possible without my fellow team members, Chickenmobile, iWork925 and Skotty
brainbender01
First of hopefully many challenge maps The scenery is not amazing, but the puzzle mechanics are well polished, imho. Feedback is appreciated
Sp test map by stampede247
This is just the map I used to test and create prefabs. I included the source of the map if you want to see how I did anything. I know a lot of people have made test maps but I did a few things in this one that I havent seen before so I thought I would upload it. This is my first map so sorry if you think it is not up to par. Drop me an email at [email protected] if you have any suggestions.
Portaltest Series beta 01
My new maps with auto mapchange(and my old one with new features and bugfixes)!! There is no portaltest_1 (not finished yet), so u have to start with portaltest_2 (90% finished). I hope u gonna like the very new portaltest_3 (80% finished), a friend of mine took 20 minutes to solve it (im sure u gonna need not more than 5 minutes xD). The third map (portaltest_4) is just the beginning, i wanted to show u my mapchanges (in my opinion they are very cool, hehe xD). I try to finish it as soon as possible. greetings Jul3z
[BETA 4] A very Aperture adventure
I loved the bts exploration of Portal2, and I wanted to re-imagine and expand upon the 1970s sections, so here's what I've been working on for the last six months: Screenshots here (dated September 04): http://steamcommunity.com/id/RufusThorne/screenshots/ Map 3 in a series, featuring (soon) a daring escape from the test track, some great open exploration of my idea of a 1970s themed bts area. This is more an aesthetic excercise than a playable map with puzzles, but it has an entrance and an exit all the same. Hopefully I will find a way to incorporate some puzzles in the next beta. Please take time to explore (nearly ALL DOORS will open!!) and you'll know when you get to the exit, because the door closes behind you (it's up top) There's a current issue with missing brushes depending on look-angle (fog_controller issue I'm still sorting out) and some areas are overly bright or overly dark. Again, I'm working on this. Once again, please check the screenshots, explore the map, and I'm eagerly awaiting your comments in the discussion thread. *** NEW IN BETA 4 FIXED: Missing reception floor area (thanks tehkasl) FIXED: Replaced some trigger_once doors with trigger_multiple Removed some vitrified doors, replaced with better ones. Large amounts of detail work, reworking of some areas Very large area has been made larger (!) Visibility optimisation Tweaked fog controller *** NEW IN BETA 3 FIXED: Non-Solid railings Tweaked fog controller some more Completely new start area Fire! and moving things! Liberally added Areaportals and HINT brushes *** NEW IN BETA 2 FIXED: Dissappearing wall bug Tweaked fog controller (still needs more tweaking)
Released
This is the first map i have worked on, for portal, that has got near release status. It was designed to see how first time players can handle all of the tools at once. Note that "Released" Is the name of the map, but may not stay this way.
Orb Catcher Tutorial
A .vmf and .bsp for an orb catcher This is the .bsp and the .vmf made to accompany the wiki I wrote for it. - Added in the cutout for the wall behind the catcher - Added in the point_spotlight
Small pack of new voices
Woman-Computer-like This is a small pack of 4 voices made in text-to-speech program. You can use freely. Just give small info in credits about creator.