Work In Progress
tractor beams_v2.5
this is the first part of my new level let me know what you think. V.12 updated with some lights, stopped people from skipping first room, more textures and fixed portal gun. v2.5 one more room textures in second room are not the same. let me know what you think i could improve on apart from it being to short im working on it. im not adding more rooms till this one is complete
KeepItGoin
It's a test chamber using TractorBeam and other materials I hardly try my best to release one map per 2 or 1 week. Take it easy on the map. This is my first map ever in portal ======Changes in version 1.8======= 1.fling is now fixed 2.tried to make the map more challenging 3.lasers added 4.speed and bouncing gels added 5.room is now smaller 6.elevators added 7.tractor beam is now slower 8.hardlight is now moved to a diffrent place 9.turret room is now actually bright! *thumbnail will be updated LET ME KNOW WHAT YOU THINK
set of simple tests
my first set of test. hope you like it. sorry that there are 3 level things couldnt have alot in one other wise it slowed down my computer.
[SP] Test Map Pack 4
Here's another set of 7 chambers. These will probably play faster than my other ones. Hints are given where appropriate and the concepts should be pretty straightforward. Additionally, I had some people playtest the maps, so they should be more bugfree than my other maps. Thank you testers! Each chamber will lead to the next. All have elevators, but not all have videos (it didn't seem necessary). An interesting thought was to create small videos showing the intended solution at the end, but that would make the filesize quite a bit larger. Start the sequence with 'map testmap_31_b' This is a zip file with the maps and materials folders. Extract them to wherever you can get Portal 2 to recognize them. Maps: testmap_31_b - Vacuum Flange Corridor testmap_31 - Blown Away testmap_33_c - Touchy testmap_35 - One Way or the Other testmap_36 - Here a second ago testmap_38 - Push and Pull testmap_39 - Don't Look Back Release 1.0.1: Vacuum Flange Corridor: Added game_text instructions for the first flange Push and Pull: Added grates covering the first two portal surfaces to prevent skipping the second blob.
Fizzlerstar
After my first map, Atloss, I decided something a bit more simple would be a good idea. This map features three puzzles using my invention the fizzlerstar. I used this guide by lpfreaky90 for my level design. Thanks! Criticism and feedback welcome - encouraged, even. This is Falconer D. We're done here. Difficulty: Easy. No ninja skills required. Screenshots Changelog 2012/04/10 Bug fixes & element changes. No longer requires awkward positioning. No more unused elements. 2012/04/10 Initial release.
[sp] That's no moon
APERATURE'S FIRST LUNAR SPACE TEST Transverse an exceedingly hard map with no direction, lots of traps and deadly...traps. Also lasers. save after every step. you will die a lot, and get stuck a lot. This map will be refined for future use.
Bunnyhop v1.0
Size: very small! This is a average map where you bunnyhop your way to the finish. It took me a while too make this as this is my first map and i am not that good with hammer, but I know a lot of people have trouble bunnyhopping so here is a good chamber to practice!
[WIP][Co-op] mp_coop_retrieval v2.0
This is a very close to finished version of my co-op map: "Retrieval." Feedback and/or playthrough videos are much appreciated. Thanks!
Rocket_turret_fixxed_2012_v2
THis is a fix of Rocket_turret that it was broking in DLC#2. PS if Scene Dont work, just try to Rebuild scene's than it schuld be working leave a Reaction of it