Work In Progress
Coop Opposite Linkage
Opposite linkage is a special mode for Portal 2 Cooperation game, in which players' portals are switched, i.e. ATLAS primary portal is connected to P-body's secondary, and vice versa. UPDATE: - changes in map: changed the behavior of the elevator (first laser catcher moves elevator up, when powered) added indicator lights and other details added the button accessible only by using noclip to test portal linkage switching - killing one bot, no longer triggers the delayed death of both, instead portals are destroyed and their linkage are switched to normal and then back to opposite during respawn (in a nutshell: when one of players screws up, all 4 portals are destroyed, but the second bot don't have to die) - switching linkage between normal and opposite will no longer change portal colors Known bugs: - switching linkage to opposite, when one of the bots is dead, screws up the portals linkage - at least three graphical glitches related to P-body's portals, only visible at second player site
sp_stickycubes
This is a short puzzle designed as my first map in the Source engine. I did a lot of experimenting with this and the learning process has been incredibly fun. Stickycubes utilizes gel and excursion funnels, it is also mapped around the "clean" theme as described by the Portal 2 mapping wiki. All feedback is welcome. SCREENSHOTS: http://www.jimo.co.uk/maps/portal2/sp_s ... bes001.jpg http://www.jimo.co.uk/maps/portal2/sp_s ... bes002.jpg http://www.jimo.co.uk/maps/portal2/sp_s ... bes003.jpg KNOWN BUGS: - The sign says "00". I am going to wait for the VPK system to be fixed so I can implement this properly. - Sometimes one of the cubes can get stuck in the spawner if the excursion beam is right underneath it. CHANGELOG: Version 1.1: Added indicator lights for the gel. Version 1.2: Corrected turret placements to prevent them from getting stuck.
Cage Fling
RELEASED! Please Download Here Cage Fling
sp_easylasers_v1
Hey everyone! First, forgive my bad english!! ^^ There is my first hammer map, an easy level testchamber... i'm waiting for your comments! ----- v1 release : fixed exploits on rooms 1 & 3 replaced vertex textures deleted fiddlestick sound removed potatoe enjoy!
twocubesV2
This is my first map. It's really short and my puzzles are easy. I hope you will enjoy it anyway.
Brain Exercise
An easy single player map. Includes Laser, Hardlight, Turrets, and Faith Platform. Have Fun! Please Point out any flaws, bugs, mistakes, "ninja" ways to solve it. Added few updates: bug fixes.
[WIP] sp_looki
A | NON-PUZZLE | Map :S It is designed for a wallpaper but i built more and more BS is for me very important ( i love it ) Tell me your idea *Feel free to ask me if you need help at making the background/scene [Big Pic] http://s14.directupload.net/file/d/2833 ... iw_jpg.htm
[WIP]12 Angry Tests - Intro Map
I decided that it was time for an intro map to the 12 Angry Tests map pack. Its kind of a non-puzzle map.(cause we cant have it be 13 angry tests)
Easy_St
This is my first Portal 2 map. It features Finnals, Lasers, and Light Bridges. It is currently in Beta form, any bug testing would be helpfull.
My Beta Level
Original name huh? So I realized I posted this wrong a while back and now I'm doing it correctly. I'm pretty happy with the playability of my level, so I figured I'd see if I could get some play testers to give me some thoughts and feed back. I'd love some first play vids and such. The level needs a lot of work as far as textures and lighting goes, and I'm currently working on that, but I wanna know if the puzzles need work or not, so I'm counting on all of you to gimme some feedback!