Work In Progress
Aperture Science Four Portal Device!
This won't be publicly released until UsCobra11 finishes his map using it. Then I'll release the password. Until then, it's shrouded in mystery...
(doesn't have a name yet)
In the test there is an empty hallway with a timer in it, this is where it's not finished, in the final release there will be some kind of challenge that the player has to go through in limited time.
New conceppt + monitor issue [UPDATED]
I made this map from an idea i had on my way home. I made the map and here it is. The concept is character switch. Through a "fizzler type" field, the player would switch the player model between Atlas and Chell. Atlas would be able to cross disencouragement fields and Chell would be able to swim. The reasons I posted it in the "works in progress" are: 1- I have a monitor that doesnt show the player Done! Used the worldportal 2- Want your opinion on the main concept 3_ Not sure if Pakrat worked 4- Suggestions are welcome PS: its still a work in progress
COOP map puzzle test
Please give me some feedback on this coop chamber , im thinking of using it
Enviromental Testing -BETA!-
Unfortunetley in beta! But, it will be finished soon! If you want to help contribute to the creation, you can send me ideas that I can make happen in this very map! NOTE: To Understand the Soloutions in the Puzzlelist folder, use "Google Translate" or some other "translate object or website" to understand it! (ITS IN GERMAN!) (AND I DONT SPEAK GERMAN, EITHER!)
Compulsive (Version 1.0)
Due to some feedback i decided to release this version of my map in work in progress until i have fixed and sorted a few things out in it. this is a 3 room coop map with some mixed elements. although i find everything to be ok, i need to sort out my 3rd room and make it more better, some dont like platform jumping aspects and neither do i, but i do think this map is pretty good, i will be sorting the skybox out in this and sorting a few other things out too what others have commented on but i would also like to thank Nautik for his help in leading me in the right direction in making better maps hope you like this work in progress release version all comments will be needed so that i can make further edits before i release the final product Thanks LuckyRJ
Bunnyhop v1.0
Size: very small! This is a average map where you bunnyhop your way to the finish. It took me a while too make this as this is my first map and i am not that good with hammer, but I know a lot of people have trouble bunnyhopping so here is a good chamber to practice!
[WIP][Co-op] mp_coop_retrieval v2.0
This is a very close to finished version of my co-op map: "Retrieval." Feedback and/or playthrough videos are much appreciated. Thanks!
Rocket_turret_fixxed_2012_v2
THis is a fix of Rocket_turret that it was broking in DLC#2. PS if Scene Dont work, just try to Rebuild scene's than it schuld be working leave a Reaction of it
Felix's WIP Uploads
I'm uploading stuff here while it's tested out. EDIT: Current download has a bad VMT, which I'm not going to re-upload until next release. For now, put this into the materials/models/props glass vmt: Code: Select all"Refract" { "$alphatest" "1" "$model" "1" "$surfaceprop" "water" "Refract_dx90" { "$refractamount" "0.2" "$normalmap" "dev/water_normal" "$bluramount" "2" "$refracttint" "[1 0.5 0.5]" } "Refract_dx80" { "$refractamount" "0.1" "$dudvmap" "dev/water_dudv" "$refracttint" "[1 0.5 0.5]" } "Proxies" { "AnimatedTexture" { "animatedtexturevar" "$normalmap" "animatedtextureframenumvar" "$bumpframe" "animatedtextureframerate" "30.00" } "Sine" { "resultVar" "$alpha" "sineperiod" "8" "sinemin" "0.01" "sinemax" "0.8" } } "UnlitGeneric_dx6" { "Proxies" { "Sine" { "resultVar" "$alpha" "sineperiod" "8" "sinemin" "0.0" "sinemax" "0.05" } Empty{ "Comments" "Follow:" "Thank you to whoever made" " the Liquid Portal Gun mod," "I borrowed a lot of the params" "from it." } } } }