Work In Progress
Felix's WIP Uploads
I'm uploading stuff here while it's tested out. EDIT: Current download has a bad VMT, which I'm not going to re-upload until next release. For now, put this into the materials/models/props glass vmt: Code: Select all"Refract" { "$alphatest" "1" "$model" "1" "$surfaceprop" "water" "Refract_dx90" { "$refractamount" "0.2" "$normalmap" "dev/water_normal" "$bluramount" "2" "$refracttint" "[1 0.5 0.5]" } "Refract_dx80" { "$refractamount" "0.1" "$dudvmap" "dev/water_dudv" "$refracttint" "[1 0.5 0.5]" } "Proxies" { "AnimatedTexture" { "animatedtexturevar" "$normalmap" "animatedtextureframenumvar" "$bumpframe" "animatedtextureframerate" "30.00" } "Sine" { "resultVar" "$alpha" "sineperiod" "8" "sinemin" "0.01" "sinemax" "0.8" } } "UnlitGeneric_dx6" { "Proxies" { "Sine" { "resultVar" "$alpha" "sineperiod" "8" "sinemin" "0.0" "sinemax" "0.05" } Empty{ "Comments" "Follow:" "Thank you to whoever made" " the Liquid Portal Gun mod," "I borrowed a lot of the params" "from it." } } } }
Impulse Laser Intro
A simple puzzle made to introduce a new testing element, The Impulse Laser. It acts similarly to a laser and a combine ball combined. (hehe, pun intended.) The ball must be activated by the laser. The ball will lose charge over approx. 7 seconds. When it is charged, It can be placed inside a receptacle, and only retrieved from the receptacle using a button or another activator. (My First released map!) The test is not hard, but I feel it is sufficient to explain how it can be used. I will (possibly) be releasing another map containing this element, except much more advanced.
DISMANTLED (taken down for serious reconstruction for undetermined date
This map is broken, dont bother playing it
Deflection
This has now been released, please look in the released maps section.
Coop Opposite Linkage
Opposite linkage is a special mode for Portal 2 Cooperation game, in which players' portals are switched, i.e. ATLAS primary portal is connected to P-body's secondary, and vice versa. UPDATE: - changes in map: changed the behavior of the elevator (first laser catcher moves elevator up, when powered) added indicator lights and other details added the button accessible only by using noclip to test portal linkage switching - killing one bot, no longer triggers the delayed death of both, instead portals are destroyed and their linkage are switched to normal and then back to opposite during respawn (in a nutshell: when one of players screws up, all 4 portals are destroyed, but the second bot don't have to die) - switching linkage between normal and opposite will no longer change portal colors Known bugs: - switching linkage to opposite, when one of the bots is dead, screws up the portals linkage - at least three graphical glitches related to P-body's portals, only visible at second player site
Cage Fling
RELEASED! Please Download Here Cage Fling
Brain Exercise
An easy single player map. Includes Laser, Hardlight, Turrets, and Faith Platform. Have Fun! Please Point out any flaws, bugs, mistakes, "ninja" ways to solve it. Added few updates: bug fixes.
Easy_St
This is my first Portal 2 map. It features Finnals, Lasers, and Light Bridges. It is currently in Beta form, any bug testing would be helpfull.
Platform Peril
This map centers around the concept of using a single moving platform throughout the entire level while maneuvering various obstacles along the way. I'm uploading to WIP to see what you guys think of the concept, or would suggest that I make different, or anything else. Very open to criticism. Also, since it's a WIP, you'll notice I haven't done much to make textures pretty or stuff. So far, only first few areas completed. Also I'll change the potato later.
sp_turret_maze v 1.2
A single-player map with turrets, lasers, and a few faith-plates and excursion funnels with a maze twist! I might add on to this map later or modify the puzzles, but for now, this is what I've got. Version 1.2 update: Fixed the player spawn problem