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Bad Day
A normal day in the aperture science enrichment center? Or is it going to be a bad one? Features: -Jumpenturrets (My new use of Frankenturrets) -Funnels -Fizzlers -Faith Plates -Buttons -BTS area and the intro of an intresting story...
Triplex
Status: The Hex: solved by KennKong after 11 days The Dancefloor: solved by HeadShot after 4 days The Big Top: solved by Jacu & flatmate after 12 days Full solution video is: here Since Triplex is my third map I decided to go with a theme of "three". You'll find three main rooms, each containing a very challenging puzzle. While each part of the map should be genuinely tricky, you do have some flexibility as to the order in which you choose to tackle them. Rest assured that no super-ninja moves are required and the map should be completely solvable on any equipment. Rather than lightning reflexes, you will need careful thought and an appreciation for geometry. Compared to my previous map Encode, Triplex has far fewer moving parts and should be more constrained and less prone to unintended solutions. Overall I suspect that it is also more difficult but only time will tell! I hope you enjoy it. v1.1: bug fix for hex room v1.2: minor tweaks v1.3: fixes for unintended solutions v1.4: fixed timing problem in Hex (this is mistakenly labeled v1.3 in-game) v1.5: another timing fix for Hex plus some cosmetic stuff v1.6: fix for laser feed into big top
Only one Moment-um
GLaDOS wakes you up, for a testing course of momentum. Have fun flying through the air! ...And maybe you'll find the easter egg...
Chander Test 6 (Laser Suite)
A small but hard test with lasers and cubes ver.5.1 fixed some detail
Chander Test 3.2
This is my third card. Please leave your comments. Waiting for an objective critic. Version 2
Gray Test One
This is my first map upload ^_^. I made this map for fun and learned a lot about the destroyed theme. It will be fairly easy to beat. Any feedback would be appreciated!
Project Upgrade - Wait for update <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Will contain Various remade maps. Read topic for more information. CURRENT MAP IS BEING REBUILT AGAIN. PLEASE RETURN WHEN I UPDATE IT. <3
IonEnabled
This is an easy/medium map consisting of one chamber plus a little extra for fun. This is my first map since the golden age of Doom, yes I'm that old! If I were to start it again I would certainly do things differently, having learnt a lot along the way.(Xdiesp be gentle). Nevertheless, I hope you enjoy playing it. Thanks to everyone on this site, without whom this would have not been possible. V1.1 - Whoops I forgot to buildcubemaps. 'Hangs head in shame' V1.2 - Fixed unintended solution V1.3 - Updated texture alignments & minor tweaks V1.4 - Further tweaks & boundaries added to avoid allowing the player to stray off the map
[Coop] Versus
Its a coop map that, over seven chambers (but you only have to think in like four) includes, amongst other things: Deadly Lasers, Less Deadly Lasers, Faith Plates, Deadly Faith Plates, Enancipation Grills, Deadly Emancipation Grills, Maximum Fun Chambers, Excursion Funnels, Reverse Polarity Excursion Funnels, Deadly Excursion Funnels, and all the gel you could ever need! (unfortunately not deadly.) But do not let that discourage you. You only HAVE to die twice! Wait, where are you going? Its a lot better than it sounds, honest! PS: bug reports welcome, at [email protected]
Challenge Room 1
This is a simple map with two test chambers. There's nothing original, interesting or especially challenging about this map. I'm not even sure why I'm releasing it, you probably have better things to spend your time on. Anyway, to install place .bsp file in <Steam Install Directory>/steamapps/common/portal2/portal2/maps/ To run the map enter "map sp_challenge_room_1" into the console.