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[SP] Rainbow's Competition Entry
Uploaded by Rainbow · Jun 06, 2011
18 comments · 4.8 (20)

Imaginative name I know... I was pushed for time and kinda rushed the very last part, but apart from that it's all done.

[SP] Rainbow's Competition Entry
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Platform Peril
Uploaded by Mog · Feb 26, 2012
8 comments · (No ratings)

This map centers around the concept of using a single moving platform throughout the entire level while maneuvering various obstacles along the way. I'm uploading to WIP to see what you guys think of the concept, or would suggest that I make different, or anything else. Very open to criticism. Also, since it's a WIP, you'll notice I haven't done much to make textures pretty or stuff. So far, only first few areas completed. Also I'll change the potato later.

Platform Peril
I Believe I Can Fly
Uploaded by creuz · Feb 26, 2012
12 comments · 3.6 (14)

I Believe I Can Fly v 0.1 This map requires precision, agility and flying abilities. It's not a hardcore map but takes a few time to complete. Difficulty: Medium/Hard Expected Playtime: 15-30 minutes Official solution video: check the read me file Please excuse my poor English

I Believe I Can Fly
Bad Day
Uploaded by 262LetsPlay · Feb 18, 2012
8 comments · 5.0 (3)

A normal day in the aperture science enrichment center? Or is it going to be a bad one? Features: -Jumpenturrets (My new use of Frankenturrets) -Funnels -Fizzlers -Faith Plates -Buttons -BTS area and the intro of an intresting story...

Bad Day
Triplex
Uploaded by grayarea · Feb 28, 2012
144 comments · 4.6 (12)

Status: The Hex: solved by KennKong after 11 days The Dancefloor: solved by HeadShot after 4 days The Big Top: solved by Jacu & flatmate after 12 days Full solution video is: here Since Triplex is my third map I decided to go with a theme of "three". You'll find three main rooms, each containing a very challenging puzzle. While each part of the map should be genuinely tricky, you do have some flexibility as to the order in which you choose to tackle them. Rest assured that no super-ninja moves are required and the map should be completely solvable on any equipment. Rather than lightning reflexes, you will need careful thought and an appreciation for geometry. Compared to my previous map Encode, Triplex has far fewer moving parts and should be more constrained and less prone to unintended solutions. Overall I suspect that it is also more difficult but only time will tell! I hope you enjoy it. v1.1: bug fix for hex room v1.2: minor tweaks v1.3: fixes for unintended solutions v1.4: fixed timing problem in Hex (this is mistakenly labeled v1.3 in-game) v1.5: another timing fix for Hex plus some cosmetic stuff v1.6: fix for laser feed into big top

Triplex
Only one Moment-um
Uploaded by beecake · Dec 08, 2011
16 comments · 4.5 (11)

GLaDOS wakes you up, for a testing course of momentum. Have fun flying through the air! ...And maybe you'll find the easter egg...

Only one Moment-um
Chander Test 6 (Laser Suite)
Uploaded by pm_Chander · Nov 12, 2011
22 comments · 5.0 (6)

A small but hard test with lasers and cubes ver.5.1 fixed some detail

Chander Test 6 (Laser Suite)
Chander Test 3.2
Uploaded by Chander · Sep 04, 2011
12 comments · 4.2 (6)

This is my third card. Please leave your comments. Waiting for an objective critic. Version 2

Chander Test 3.2
Gray Test One
Uploaded by Graytico · Feb 21, 2012
8 comments · 0.0 (7)

This is my first map upload ^_^. I made this map for fun and learned a lot about the destroyed theme. It will be fairly easy to beat. Any feedback would be appreciated!

Gray Test One
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Project Upgrade - Wait for update <!-- s;) --><img src=&#034;{SMILIES_PATH}/icon_wink.gif&#034; alt=&#034;;)&#034; title=&#034;Wink&#034; /><!-- s;) -->
Uploaded by silic · Mar 04, 2012
15 comments · 1.2 (4)

Will contain Various remade maps. Read topic for more information. CURRENT MAP IS BEING REBUILT AGAIN. PLEASE RETURN WHEN I UPDATE IT. <3

Project Upgrade - Wait for update &lt;!-- s;) --&gt;&lt;img src=&amp;#034;{SMILIES_PATH}/icon_wink.gif&amp;#034; alt=&amp;#034;;)&amp;#034; title=&amp;#034;Wink&amp;#034; /&gt;&lt;!-- s;) --&gt;