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Chamber Sign Maker
Microsoft .NET Framework 2 required It was used to create the signs for Retrospective so you can play that if you want an example of them in-game.
[PuzzleMaker] prop_floor_button fixed instances
Fixed instances for the PuzzleMaker prop_floor_button. See DrFauli's Steam-Guides for more information.
Moth's Useful Instances
Some useful instances I made, that can serve two purposes: * Quickly add nice things to your map * Deconstruct, use bits, make new bits, gain UNDERSTANDING My plan is to expand this as I make more stuff. Each instance has an accompanying screenshot of all 4 Hammer views, so you can see what it looks like without launchiing any tools. Click 'show' below for a full list of contents: [spoiler]*** ApSigns (1 instance) aperture_1970s_gantry ----------------------------------- 1970s style Aperture logo, suspended from solid metal beams, with ambient spotlamps *** Destroyed (2 instances) DestroyedWall ----------------------------------- Off-grid deformed black tiled wall DestroyedWall2 ----------------------------------- Black tiled wall with missing pieces and bts back panels *** Dynamic (2 instances) glass_platform ----------------------------------- template for a telescopic moveable plat. supports players, turrets, cubes, etc Huge_Fan ----------------------------------- complete wall assembly that casts epic shadows. Starts on at map spawn. *** Factory (6 instances) dlc1_RoobotArms ----------------------------------- very small lab section with arms on a shelf, from dlc1 Freight_Boxes ----------------------------------- Motorized railed transport filled with metal containers glass_partition_01 ----------------------------------- A 3x3 detailed glass-panel wall section glass_partition_withDoor ----------------------------------- As above, with a doorway tubular_elevator ----------------------------------- Quick and dirty elevator. Scenery only but easily converted to a func_movelinear turret_storage ----------------------------------- Very tall storage area for turrets, with accompanying machinery. *** Gameplay (2 instances) RampArms_static ----------------------------------- Ramp made from panel arms. Some destroyed or missing. RampArms_static_collision ----------------------------------- Clip brush to exactly fit the above *** Lighting (6 instances) old_wall_light_300 ----------------------------------- underground-style lamp with sitably coloured light entity (300br) trussbox_curvedLights ----------------------------------- many very-wide underground-style floodlights, angled towards a central point underground_array_tower ----------------------------------- Used extensively throughout underground maps underground_array_towerLightArm ----------------------------------- Extra arms for the above underground_array_tower_leaning ----------------------------------- Alternative underground_array_tower with no arms *** Office (8 instances) big_empty_office_1970s ----------------------------------- complete 1970s style office building with one doorway. Just add furniture! chair_and_desk_1980s_XX ----------------------------------- 1980s style desk, chair, desk lamp, telephone, computer - 4 variations lab_furniture_01 ----------------------------------- Block of machines and a whiteboard observation_office ----------------------------------- Small 'control room' with glass windows, houseplant office_cube_3sided ----------------------------------- Template for making custom-sized offices/control rooms *** Spawns (1 instance) PlayerSpawn_in_DropTube ----------------------------------- Player spawn, with full portalgun-- falling intro, with a tube that auto-opens. *** Underground (8 instances) 45_angled_paint_sprayer ----------------------------------- Paint-pipe gusher, angled 45 degrees - as seen in a4_portal_intro map 1940s_reception ----------------------------------- Complete relaxation area in a 1940s style. 1970s_welcome_area ----------------------------------- underground-style elevator reception DuctSystem ----------------------------------- Miscellaneous hanging system of ducts platform_with_legs ----------------------------------- metal scaffolding with chipboard panels precarious_platform ----------------------------------- Hanging underground cube_dropper with suspended platform. underground_WallSection_01 ----------------------------------- Various brushes & models, stuck together to make an interesting underground wall[/spoiler] Feedback is welcome, please rate this and post your comments. I'll post when I update. --------------------------------------- New in r2: --------------------------------------- * Huge Fan that casts epic moving shadows * Tons of bts office stuff * Underground lighting * Factory stuff! File Name: Moth_instances_r2.rar File Size: 6.39?MiB Moth's Useful Instances
Bumbleball - 'living' test element
This is the newest test element of the Aperture Laboratories after an idea of Moth. This is not just a ball, it's a bumbleball. This means it jumps, bounces and even moves... if you don't watch it! In this pack there are 4 instances: -A normal sphere button specialized for the bumbleballs, not useable with other objects. -the single bumbleball -droppers for bumbleballs, dirty and clean If the bumbleball is outside of the players view it will bounce around every 2. second. It will make a distinctive sound when bouncing so the player can hear it. When on a button, the ball won't bounce, move or whatever. The .PSD file for custom textures is added. You can make up to 16 skins (value 15 in Hammer Editor). If you want to paint it, it will get colored but wont jump or glide. Thats because its a normal prop_physics. Prop_physics_paintable is not recommended because it will get the paint settings, but wont get any visible paint color. To dissolve the ball, for example in water, FireUser4 on it.
CO-OP color gates
This is my fields for cooperative game mode. The color of your robot must match the color of the field during the passage, otherwise you will be killed! If you use these fields in your maps, don't forget to include them in your .bsp file!
Fixed New Aperture Sign
A fixed version of the broken unused sign on portal 2 for public use, as long as credit is given you are free to use and modify at your wish.
Flying Bomber NPC
The Flying Bomber is rigged to fly at the Player on sight and explode on proximity. It is also conditioned to attack dummies, however it can be modified to attack more enemies. When idle it will roam around trying to find enemies
The Prototype Portivity Combo Gun
This 3 part gun utilizes the standard Portal Gun, the Gravity Gun, and an experimental Combine Gun. There is no scripts involved here, however there is several materials from Half Life 2 are implemented as well that are additionally enclosed.
ContraptionCube/Button and PeTI instances
Exclusive models from Portal 2 - Educational Version, including the original instances