Map
Lesson 0
Lesson0 I wanted to take a break from my ongoing project, so this one is different from my usual style. This is one short puzzle, but it is meant to be more challenging than the average map. The intended solution involves a maneuver I haven't seen used before in Portal 2, and I want to see if people solve it quickly. That said, the map never requires anything like exploits or crazy ninja skills. You will need a decent reaction time, though. Let me know of any bugs, reasonable exploits I missed, or anything else. Screenshot 1 Screenshot 2 Screenshot 3 Updates: Mar. 19: Removed unintended portal sniping solution. I would urge you to try again if your solution involved sniping past glass. Mar. 28: Made things easier to execute. Apr. 1: Removed another exploit caused by previous update. Apr. 8: Removed exploit pointed out by Jepp. Made in two days. It isn't as detailed as my upcoming maps.
[Coop] 10 reasons for reasoning
To begin with we just want to thank everyone here on TWP for your support, you're an amazingly helpful lot! This is something me and StGinger here on the forum has worked on for quite some time. It's consisting of two maps, with five chambers each that will keep you busy for about 2-3 hours, depending on your ability to work together. Our goal with the difficulty was to make it about as hard as the original valve maps, so everyone should be able to enjoy. Since this is our first release we're really looking forward for your feedback. We had never mapped ever before this, but don't be alarmed, we have put an humungus amount of time and effort into this. Quotes from solvers of science: "well done 5/5 for sure" -Willn09 "OH MY GOD! THIS IS FREAKING AWESOME!!!" -lpfreaky90 "This map was outstanding! It took my partner and I about 2.5 hours to go through it." -Tremer "it was like playing a couple hours of DLC quality maps!" -Sicklebrick "this map is beautiful. Absolutely love the the aesthetics." -theprogram00 Thank you and have fun! Warning! Contains Playthrough! For stuck or done participants only! [spoiler]z51OX3F6gmg[/spoiler] New in version 1.1: -Fixed a problem that could occur with a logic_branch_listener New in version 1.2: -Fixed an open observation room witch could be used to exploit a puzzle. New in version 1.3: -Made the last chamber of part two harder. -Fixed some exploits due to unnecessary white texture and source bug. -You can no longer bring cubes around part two. -Fixed a world portal that interfered with a fizzler rendering it useless. -Prevented ninja/hard solutions in several puzzles that may have prevented participants from comming up with the intended one. -Improved framerate in second chamber of part two. -Fixed a possible exploit with the laser in chamber one, part one. -Removed a GLaDOS line which didn't fit in. New in version 1.4: -Made the 4th puzzle in part 2 easier to understand. -Fixed a glass which were portable. -Small esthetic touches. -Added a second or half a second here and there on timers, making some of the puzzles in part one easier to execute. -Put in some helpful spotlights to make stuff (even) more noticeable. -Stepping off one button when both are pressed in last puzzle doesn't turn off the funnel anymore. Big thanks to everyone commenting!
[SP] Replay
Hey everyone! So, this is my second map. Since December I'm working on this map. I don't have a lot of time, so took a little bit of time to complete. It was REALLY hard to make, so I hope you enjoy it! Leave a comment, please! I uploaded a Map in Setemper, if you want to play it: http://bit.ly/dreeysmap Just testing the basics 2000 Downloads This is an awesome map featuring -Awesome Easter Eggs! -Room Transformations! -BTS! -GLaDOS! -Destruction! And more. ===[Screenshots:]=== (UPDATED) http://cloud.steampowered.com/ugc/54292 ... A0134895B/ http://cloud.steampowered.com/ugc/54292 ... DA5F9B3DC/ http://cloud.steampowered.com/ugc/54292 ... AECE51792/ http://cloud.steampowered.com/ugc/54292 ... F7397965B/ http://cloud.steampowered.com/ugc/54292 ... FA78F8EF2/ http://cloud.steampowered.com/ugc/54292 ... 0A1D120EF/ http://cloud.steampowered.com/ugc/54292 ... 9354CCC0B/ http://cloud.steampowered.com/ugc/54292 ... 6927CEE0E/ http://cloud.steampowered.com/ugc/54292 ... 1B1486AFC/ http://cloud.steampowered.com/ugc/54292 ... 25C8BC870/ http://cloud.steampowered.com/ugc/54292 ... D4A60AC02/ ~~~~~~~~~~~~~Known bugs (V1.3.3):~~~~~~~~~~~~~~~~ None. For now. Have you found any bugs? Please submit them here: bit.ly/dreeysmap2 It would help a lot! ~~~~~~~~~~~~~CHANGELOG SINCE V1.1~~~~~~~~~~~~~~~~~ -Fixed not being able to see catwalks/walkways. -Fixed flickering textures. -Made the puzzle a little easier to solve. -Fixed cubes ending up behind the wall. -Fixed screen not shaking when loading the game. -Fixed departure elevator floor completly black. -Improved lighting and added some sweet effects! Because of this... -Map is now 32MB =/ -Fixed when unpowering the laser catcher, a door closing sound is played. -White walls lighting problems fixed -Fixed physbox being stuck -Map improved. It is less laggy now. -Added more vac tubes -Added details to the testchambers walls. -Fixed nodraw in the sky. (Thanks to KennKong for figuring that out!) -Improved destruction effects. -Added a lot more details everywhere! -Fixed some relays timing. -Fixed door opening if the catcher is powered on the third test. -Cubes will now respawn -Changed the way the players' portals are fizzled -More vactubes -Cubes will now fizzle if the player tries to enter in the bts area with it. -Fixed bad trigger position (Thanks Djinndrache for reporting that and many other bugs!) -Improved the post in the forums and ReadMe file. -Updated Screenshots Have you found any bugs? Please submit them here: bit.ly/dreeysmap2 It would help a lot! Enjoy it! INSTRUCTIONS IN THE README FILE! OTHER MAPS: ===========[SP] NO COMPANION CUBE FOR YOU=========== http://bit.ly/dreeysmap
[Coop] Evolution #02
This map is the second map of the Evolution maps set. Each map will have one particular object. In this second map you will play with funnels. The first map can be found here : topic2901.html
[SP] ML's Jailbreak Labyrinth
A map where the player is imprisoned and must find a way to escape the prison cell and escape Aperture. This map introduces a new element (Key Cards) which, on obtained, will unlock certain doors inside the facility. They're small and white. Although there are certain save points in the map, I recommend player to manually save there game whenever your in a safe spot. This map is somewhat difficult, dangerous, and large. There are a few Easter Eggs in this map as well. Credit to lpfreaky90 for making the Relaxation Chamber (although I made a few tweaks to it). Thank you lpfreaky90!
[SP] Advanced Flings
A short and easy map using portal trickery and some manoeuvres, this should about 10 minutes, my unreleased singleplayer maps are pretty hard, but my coop ones aren't so hard, i need to make more hard coop ones Puzzle: Gig Level Design: That Greek Guy
Seems Familiar (Update 2)
A basic map with 4 puzzles that look fairly similar, first 3 aren't that hard, but "apparently" the last one is hard
Rush
Version 1 and chamber 1 of a string of test chambers that doesn't try to be difficult, but instead, simply fun. I hope to expand this map and take it to new and better places, so let me know on the forum topic what you think needs to happen to make it special. Known Issues: Elevator doesn't end level Lighting Random Thanks for playing!
[SP] Broad Ratio
A medium difficulty clean aperture style test chamber with dual portalgun.
Challenge Room 1
This is a simple map with two test chambers. There's nothing original, interesting or especially challenging about this map. I'm not even sure why I'm releasing it, you probably have better things to spend your time on. Anyway, to install place .bsp file in <Steam Install Directory>/steamapps/common/portal2/portal2/maps/ To run the map enter "map sp_challenge_room_1" into the console.