Map

[SP] Replay
Uploaded by Dreey · Mar 13, 2012
65 comments · 4.6 (24)

Hey everyone! So, this is my second map. Since December I'm working on this map. I don't have a lot of time, so took a little bit of time to complete. It was REALLY hard to make, so I hope you enjoy it! Leave a comment, please! I uploaded a Map in Setemper, if you want to play it: http://bit.ly/dreeysmap Just testing the basics 2000 Downloads This is an awesome map featuring -Awesome Easter Eggs! -Room Transformations! -BTS! -GLaDOS! -Destruction! And more. ===[Screenshots:]=== (UPDATED) http://cloud.steampowered.com/ugc/54292 ... A0134895B/ http://cloud.steampowered.com/ugc/54292 ... DA5F9B3DC/ http://cloud.steampowered.com/ugc/54292 ... AECE51792/ http://cloud.steampowered.com/ugc/54292 ... F7397965B/ http://cloud.steampowered.com/ugc/54292 ... FA78F8EF2/ http://cloud.steampowered.com/ugc/54292 ... 0A1D120EF/ http://cloud.steampowered.com/ugc/54292 ... 9354CCC0B/ http://cloud.steampowered.com/ugc/54292 ... 6927CEE0E/ http://cloud.steampowered.com/ugc/54292 ... 1B1486AFC/ http://cloud.steampowered.com/ugc/54292 ... 25C8BC870/ http://cloud.steampowered.com/ugc/54292 ... D4A60AC02/ ~~~~~~~~~~~~~Known bugs (V1.3.3):~~~~~~~~~~~~~~~~ None. For now. Have you found any bugs? Please submit them here: bit.ly/dreeysmap2 It would help a lot! ~~~~~~~~~~~~~CHANGELOG SINCE V1.1~~~~~~~~~~~~~~~~~ -Fixed not being able to see catwalks/walkways. -Fixed flickering textures. -Made the puzzle a little easier to solve. -Fixed cubes ending up behind the wall. -Fixed screen not shaking when loading the game. -Fixed departure elevator floor completly black. -Improved lighting and added some sweet effects! Because of this... -Map is now 32MB =/ -Fixed when unpowering the laser catcher, a door closing sound is played. -White walls lighting problems fixed -Fixed physbox being stuck -Map improved. It is less laggy now. -Added more vac tubes -Added details to the testchambers walls. -Fixed nodraw in the sky. (Thanks to KennKong for figuring that out!) -Improved destruction effects. -Added a lot more details everywhere! -Fixed some relays timing. -Fixed door opening if the catcher is powered on the third test. -Cubes will now respawn -Changed the way the players' portals are fizzled -More vactubes -Cubes will now fizzle if the player tries to enter in the bts area with it. -Fixed bad trigger position (Thanks Djinndrache for reporting that and many other bugs!) -Improved the post in the forums and ReadMe file. -Updated Screenshots Have you found any bugs? Please submit them here: bit.ly/dreeysmap2 It would help a lot! Enjoy it! INSTRUCTIONS IN THE README FILE! OTHER MAPS: ===========[SP] NO COMPANION CUBE FOR YOU=========== http://bit.ly/dreeysmap

[SP] Replay
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[SP] Advanced Flings
Uploaded by Gig · Mar 03, 2012
10 comments · 5.0 (14)

A short and easy map using portal trickery and some manoeuvres, this should about 10 minutes, my unreleased singleplayer maps are pretty hard, but my coop ones aren't so hard, i need to make more hard coop ones Puzzle: Gig Level Design: That Greek Guy

[SP] Advanced Flings
Seems Familiar (Update 2)
Uploaded by Gig · Mar 03, 2012
16 comments · 3.9 (14)

A basic map with 4 puzzles that look fairly similar, first 3 aren't that hard, but "apparently" the last one is hard

Seems Familiar (Update 2)
Rush
Uploaded by Ayer99 · Feb 28, 2012
7 comments · 2.5 (8)

Version 1 and chamber 1 of a string of test chambers that doesn't try to be difficult, but instead, simply fun. I hope to expand this map and take it to new and better places, so let me know on the forum topic what you think needs to happen to make it special. Known Issues: Elevator doesn't end level Lighting Random Thanks for playing!

Rush
[SP] Broad Ratio
Uploaded by warnightify · Feb 28, 2012
57 comments · 4.8 (24)

A medium difficulty clean aperture style test chamber with dual portalgun.

[SP] Broad Ratio
Challenge Room 1
Uploaded by BlooMeth · Feb 28, 2012
14 comments · 5.0 (10)

This is a simple map with two test chambers. There's nothing original, interesting or especially challenging about this map. I'm not even sure why I'm releasing it, you probably have better things to spend your time on. Anyway, to install place .bsp file in /steamapps/common/portal2/portal2/maps/ To run the map enter "map sp_challenge_room_1" into the console.

Challenge Room 1
Triplex
Uploaded by grayarea · Feb 28, 2012
144 comments · 4.6 (12)

Status: The Hex: solved by KennKong after 11 days The Dancefloor: solved by HeadShot after 4 days The Big Top: solved by Jacu & flatmate after 12 days Full solution video is: here Since Triplex is my third map I decided to go with a theme of "three". You'll find three main rooms, each containing a very challenging puzzle. While each part of the map should be genuinely tricky, you do have some flexibility as to the order in which you choose to tackle them. Rest assured that no super-ninja moves are required and the map should be completely solvable on any equipment. Rather than lightning reflexes, you will need careful thought and an appreciation for geometry. Compared to my previous map Encode, Triplex has far fewer moving parts and should be more constrained and less prone to unintended solutions. Overall I suspect that it is also more difficult but only time will tell! I hope you enjoy it. v1.1: bug fix for hex room v1.2: minor tweaks v1.3: fixes for unintended solutions v1.4: fixed timing problem in Hex (this is mistakenly labeled v1.3 in-game) v1.5: another timing fix for Hex plus some cosmetic stuff v1.6: fix for laser feed into big top

Triplex
I Believe I Can Fly
Uploaded by creuz · Feb 26, 2012
12 comments · 3.6 (14)

I Believe I Can Fly v 0.1 This map requires precision, agility and flying abilities. It's not a hardcore map but takes a few time to complete. Difficulty: Medium/Hard Expected Playtime: 15-30 minutes Official solution video: check the read me file Please excuse my poor English

I Believe I Can Fly
The Hard Way
Uploaded by Thornscrup · Feb 25, 2012
50 comments · 4.1 (11)

Crushers! Laserfields! Deadly pits! So many ways to die with style and dignity! And very vicious, crooked puzzles, for awesome players only. [V2.0] No more shortcuts, I hope. Only one way left, the hard one! [V 2.3] Others unexpected solution deleted. I hope they were the last ones... Special thanks to greykarel, lifeson99 and a2912871!

The Hard Way
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Repitition
Uploaded by Gig · Feb 24, 2012
8 comments · 5.0 (19)

Not as hard as my first map but still quite the challenge

Repitition