Portal 2 (Other files)
Miscellaneous Portal 2 mods, assets, tools, and non-map downloads.
Portal 2 Excursion Funnel Example
Example map demonstrating the basics of excursion funnels in Portal 2. Includes both source vmf and compiled bsp
Nightgunner5's Extras Patcher
Comes with an example. To use, drag the .extraspatch file onto p2extraspatcher.bat. twppatchgenerator.bat can be used to quickly build .extraspatch files (including thumbnails) for any bsp uploaded to Thinking With Portals.
Custom Maps to Extra
Run this from your portal 2 or portal2 folder and it automatically make entries for custom maps that are placed in your maps folder. This is a work in progress as I am thinking of extending this to a map manager but time is working against me (exams and such) and I must therefore cool down the development. This is a working version though and written in Java and therefore very easy to run even on macs (not tested though). If bugs are found (and they will be) please do post them here. Thanks
Portal 2 Pre-release/Beta Pack
It's finally here, after months and months of getting no where, I've got it at least started. The Portal 2 Pre-release/Beta Pack is a texture, and aesthetic pack that recreates the look and feel of Portal 2 we saw back at E3 2010 - PAX 2010. I've seen a lot of beta/pre-release maps that use the stock textures and looks and it does not do the justice! What is included? - New Metal Walls. - Shinier dirty walls. - Beta looking Observation rooms. - Portal 1 Observation Rooms. - Beta light strips. - Green Goo - Screenshot samples - Portal 1 Button Switch - Vscripts that swap out the Portal 2 turret and Portal 2 Button switch to the Portal 1 version. - 2 Example maps by Kyo and Me. - Whirls for the Portals. (Need VPK override) - Different glass texture for the Portal Door. (Need VPK override) (NOTE: I still need someone to find a way to get the sick figure to show on the portal door. He is in the model itself, but the glass texture needs to only show him.) Q & A Q: Why did you do this? There is a reason why Valve changed stuff. A: Because I'm one of those people who love what Valve does not release a tad more on what they do end up shipping. I'm sure there are mappers who feel the same way. Q: Is this an override? A: No, it's separate. All the textures are under the folder "betapack". To ship your map, just pakrat (or include) that folder, and the models and material/models folders included. Q: Does it include instances? A: Yes Q: Does it include the vmf of the sample maps? A: No Q: Can I help with anything? A: Sure, feel free to contribute to anything and I'll add it to this package. Special thanks to Kyo for testing the pack and allowing me to ship the map with this!
Portal 1/2 Puzzle Idea Generator
This program generates element templates that can help give you grounds for a puzzle. It doesn't generate puzzle themselves, but gives lists of elements chosen at random you can use to give your brain ideas for puzzles. See topic for more details.
Portal 2 Emancipation Grid Example
Example map demonstrating the basics of emancipation grids (fizzlers) in Portal 2. Includes both source vmf and compiled bsp
Portal2JAEP
Portal2JAEP Portal2 - Just Another Extras Patcher Portal2JAEP is an easy-to-use Portal2 Extras-Manager with many features to manage your Portal2-Custommaps. Extras-Patcher, Map-Installer and Map-Downloader in one tool. Add Maps directly from bsp, vpk, zip, rar or 7z files, automatic extraxt and install, Maplist to manage new and alreday played maps, download and install maps directly from thinkingwithportals.com and many more. For more Informations, Feature-List, Help-Informations and Bug-Reports see the Thread of this Download, following this Link: topic4409.html # Changelog # * 2011-08-22, v1.00 - First Release
fixed Rocket Turret
Maybe you missed the Portal 1 rocket turrets, discovered them in your game but saw "Oh, they are bugged!". In this pack, there are the models, materials and sounds you need for the rocket turret. 2 instances are delivered for using it in Hammer. The missing sounds are just hearable if you put them in a VPK file in your addons folder. How to create a VPK: https://developer.valvesoftware.com/wik ... rtal_2_Map The $MissileSpeed has a default of 450. If you keep ??? it will use this speed. Never rotate the instance! Always keep it's angles 0 0 0! Make sure ALWAYS to place ONE "rocket_turret_missile.vmf" in the CENTER (coordinate 0 0 0) in your map! Extra missiles are needed because the original NPC fires missiles with a speed of 0 (thats the bug they have). Make sure to release the materials, models and sounds together with your map!
Bumbleball - 'living' test element
This is the newest test element of the Aperture Laboratories after an idea of Moth. This is not just a ball, it's a bumbleball. This means it jumps, bounces and even moves... if you don't watch it! In this pack there are 4 instances: -A normal sphere button specialized for the bumbleballs, not useable with other objects. -the single bumbleball -droppers for bumbleballs, dirty and clean If the bumbleball is outside of the players view it will bounce around every 2. second. It will make a distinctive sound when bouncing so the player can hear it. When on a button, the ball won't bounce, move or whatever. The .PSD file for custom textures is added. You can make up to 16 skins (value 15 in Hammer Editor). If you want to paint it, it will get colored but wont jump or glide. Thats because its a normal prop_physics. Prop_physics_paintable is not recommended because it will get the paint settings, but wont get any visible paint color. To dissolve the ball, for example in water, FireUser4 on it.
150 HD Portal Photos 1+2
(For desktop Backgrounds/ Screensavers) Thanks to all those who supplied great portal 2 pictures! Although I am not very good at maps, I like making videos and collections!