Portal 2 (Other files)
Miscellaneous Portal 2 mods, assets, tools, and non-map downloads.
PMK 6 solution demo
Demo file for the intended solution to pmk 6 0.1b
Marlow's Coop Airlock Spawn Instance example
I've spent the last few days remaking the coop airlock/checkpoint spawn. I've tested that this works with the stock coop spawn. If any bugs are found let me know. This is made to be dropped right between two chambers. The default door state is closed/locked. You can use a simple logic_auto to open the entrance or exit(debug), or use a relay after a puzzle. Included files: Demo .bsp and .vmf instances- airlock entrance door airlock exit door (requires entrance door) entire check point (requires a...
changelevel example + source
this is an example of how to make a changelevel. please read the readme file, it helps a lot. give feedback unfortunately i cannot create this into a instance as you have to change some of the values, then add it into the download (and no one want one thousand custom changelevels) so just stick to making one yourself.
Proof of concept AFP fire on button press.
Just a quick proof of concept.
[Instance] Ramps
I made some ramps out of 5 64x64 panels the ramp goes up by a height of 80Units. In the Download you can find 4 different types of the ramp.
Template textures + common prop gallery (vmf)
I usually start my maps with this template: - It contains my favorite Portal 2 textures applied on small cubes (so I can check "display only used textures" in hammer texture browser) - I placed my favorite (most common) props: vegetation, broken ceilings, debris... Its easier and faster to check the props like this (I just copy them from here). I can also see their sizes etc. And for the textures, it makes browsing faster. When I'm done with my map, I just delete the room note: delete ...
Old Aperture portal gun reskin
A re Skin of the portal gun with the Old aperture portal gun!!!!
Crushers Instance
For all the crusher lovers, here is an instance including two lovely crushers colliding together. You can control them and set the times between opened and closed positions. UPDATE 1: updated with func_instance_io_proxy for easier I/O. Replacable variables: $time_to_open <float> [default: 1.5] The amount of time that the crushers spend closed. $time_to_close <float> [default: 4] The amount of time that the crushers spend opened. If you see ??? in your func_istances properties, don't ...
Gel Flow Particle Systems
This is a map with a couple of example Gel-Flow Particle Systems. This is how Valve made Gel look like it is flowing through pipes (and curving in them). You can just copy and paste these into your maps, however keep the angles of the info_particle_system's the same to the info_target as this is how it tells which way to curve the Gel. I would suggest you to ignore the different "Control Points" as decompiling a Valve map shows that they only used 1 info_target for 1 particle control s...
Chamber Sign Maker
Microsoft .NET Framework 2 required It was used to create the signs for Retrospective so you can play that if you want an example of them in-game.