Portal 2 (Other files)

Miscellaneous Portal 2 mods, assets, tools, and non-map downloads.

Custom Coop Start+Platforms+Calibration Room
Uploaded by Darkylight · Jun 18, 2011
2 comments · (No ratings)

This is a Instance Pack with 3 things. -First Instance is Blue and Orange buttons for coop (Totally Custom) -Second is the full room Instance to start the coop map (using the blue and orange buttons). -And the final is a Start Coop with the Room instance full. Instructions: -Darkylight's Instances goes to sdk_content/maps/ You only need to create a func_instance with it and run the game Glados Language is your Portal Language. -Fixed The nodraw wall <-< -Video: http://www.youtube.com/watch?v=DuqFc37rOSU

Custom Coop Start+Platforms+Calibration Room
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Portal2 Neurotoxin map-example renaFUSED
Uploaded by FusedCore · Jun 13, 2011
5 comments · 5.0 (1)

I made this to show how to use the deadly neurotoxin with the use of Logic_timer, env_smokestack, trigger_hurt and vgui_neurotoxin_countdown This download comes with both the bsp and vmf files so you can learn how to make your own. Enjoy -FusedCore

Portal2 Neurotoxin map-example renaFUSED
Portal2 Logic multi-button map-example renaFUSED
Uploaded by FusedCore · Jun 11, 2011
1 comments · 5.0 (1)

I made this to show how to use a multi-buttons to preform more then one task and a final task with the use of logic_branch and logic_branch_listener. P.S. This map also contains animated panels, indicator lights, and auto cube spawners all in action, Oh and it comes with the vmf file so you can see how it was all done. Enjoy -FusedCore

Portal2 Logic multi-button map-example renaFUSED
Bomb Launcher concept
Uploaded by Scooterkid74 · Jun 09, 2011
1 comments · 5.0 (2)

Its a bomb launcher based off the one Wheatley uses but modified to be be compact and to be used in test chambers, maybe as a replacement for the rocket turret. Right now its just a concept, but if I ever get the chance I might try to model it. Changes will be made as time goes on. Watch the demo of it here: http://www.youtube.com/watch?v=mqdoif7YCVM Other info: The prefab contains only the launcher and its relays, so you will need to add in things you want to add. For coop maps, though I haven't tested it yet; a target has been supplied so you will need to ungroup the prefab and change the lasers target to the the target, as the beam is glitchy in coop, so it will act like the rocket turrets.

Bomb Launcher concept
[Tutorial]Portal2 SDK Customizable Spawn Map Options MOD by FusedCore(renaFUSED)
Uploaded by FusedCore · Jun 07, 2011
6 comments · 2.5 (2)

This mod is for people who are using the Portal 2 SDK tools. You must own Portal 2 on PC(Windows) for Steam and have the "Portal 2 Authoring tools" SDK installed to use this tutorial. This SDK mod allows you to chose whether to chose different options for spawning on your custom single player maps.

[Tutorial]Portal2 SDK Customizable Spawn Map Options MOD by FusedCore(renaFUSED)
Companion Cube Screensaver
Uploaded by lifeson99 · Jun 05, 2011
5 comments · 3.8 (4)

Cube rotates and bounces around your screen. Has the original Campanion Cube and a couple other color variations. You can edit the Image files in Photoshop if you wish. Just install, then right-click on Desktop, select ScreenSever / CubeShow and click "Settings". Then select the folder with the Cube that you want to display.

Companion Cube Screensaver
generic_actor test: walking through world portals
Uploaded by walropodes · Jun 05, 2011
5 comments · (No ratings)

Based off of this: NPC Walkting Through Portal Contains the VMF, a compiled version of the map and the models and textures for a male_06. Video of it in action: http://www.youtube.com/watch?v=5h9JlC_E1Fc

generic_actor test: walking through world portals
PMK 6 solution demo
Uploaded by mazk1985 · Jun 02, 2011
2 comments · (No ratings)

Demo file for the intended solution to pmk 6 0.1b

PMK 6 solution demo
Marlow's Coop Airlock Spawn Instance example
Uploaded by Marlovious · Jun 01, 2011
7 comments · 5.0 (2)

I've spent the last few days remaking the coop airlock/checkpoint spawn. I've tested that this works with the stock coop spawn. If any bugs are found let me know. This is made to be dropped right between two chambers. The default door state is closed/locked. You can use a simple logic_auto to open the entrance or exit(debug), or use a relay after a puzzle. Included files: Demo .bsp and .vmf instances- airlock entrance door airlock exit door (requires entrance door) entire check point (requires all other .vmf) Feel free to edit the instances to fit your needs.

Marlow's Coop Airlock Spawn Instance example
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changelevel example + source
Uploaded by tactical fluke · May 31, 2011
1 comments · (No ratings)

this is an example of how to make a changelevel. please read the readme file, it helps a lot. give feedback unfortunately i cannot create this into a instance as you have to change some of the values, then add it into the download (and no one want one thousand custom changelevels) so just stick to making one yourself.

changelevel example + source