Portal 2 (Other files)

Miscellaneous Portal 2 mods, assets, tools, and non-map downloads.

5 Do you like my TARDIS?
Uploaded by bensrob · May 13, 2011
2 comments · (No ratings)

NB. Decoration not included Video

5 Do you like my TARDIS?
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panel_vmf_bsp
Uploaded by DaisyCutter · May 10, 2011
1 comments · (No ratings)

The panel vmf and bsp as promissed, better late than never.

panel_vmf_bsp
Coop Spawn and Respawn
Uploaded by ral · May 10, 2011
2 comments · (No ratings)

I played a bit around with coop spawns and respawns so i'll upload a little testmap file for those who got problems with this. The new spawn will be activated as soon as both players touch the trigger at same time and only when they touch it at same time. I don't know if there is a nicer way than this but at least this way worked for me and a friend. Sorry that the testroom doesnt look nice but it really just was for fast testing and this is now just so people can look into it. Now let's go on make some nice big coop maps

Coop Spawn and Respawn
panel_rotate prefib
Uploaded by Stylus · May 08, 2011
1 comments · (No ratings)

Prefeb that might help you see how to rotate panels in Portal 2

panel_rotate prefib
FlipCounter Instance (and vmf example)
Uploaded by CraigChrist · May 15, 2011
2 comments · (No ratings)

I made this instance for my map and I managed to make it pretty much user friendly so I decided to share it. So it's basically a flip counter that goes from 0 up to 9(and loops) every time you trigger it. All you need to do is to put it as an instance and name it how you want. Trigger it with anything you want. And also you have a parameter for a starting value. Put any number from 0-9 and that will be the default number when the map spawns. I was having troubles getting the instance to return the value so it can trigger something else so I just figured a way to do that outside the instance with just one math_counter and one logic_case. It's all included in the example vmf. It looks pretty cool, I used panel animation to make the flipping look nicer. Although I wanted to make a real flipcounter where every number is split in half, but that would require twice as many brushes and 10 times a many patience .. it look cool enough Use it however you want, it's my gift to the community. Would be nice to credit me wherever you use it, but I'm not gonna hunt you if you don't

FlipCounter Instance (and vmf example)
Custom Maps to Extra
Uploaded by CyCroniCa · May 08, 2011
4 comments · (No ratings)

Run this from your portal 2 or portal2 folder and it automatically make entries for custom maps that are placed in your maps folder. This is a work in progress as I am thinking of extending this to a map manager but time is working against me (exams and such) and I must therefore cool down the development. This is a working version though and written in Java and therefore very easy to run even on macs (not tested though). If bugs are found (and they will be) please do post them here. Thanks

Custom Maps to Extra
Portal 2 Emancipation Grid Example
Uploaded by Nacimota · Apr 30, 2011
4 comments · (No ratings)

Example map demonstrating the basics of emancipation grids (fizzlers) in Portal 2. Includes both source vmf and compiled bsp

Portal 2 Emancipation Grid Example
Portal 2 Hard Light Bridge Example
Uploaded by Nacimota · Apr 30, 2011
4 comments · (No ratings)

Example map demonstrating the basics of hard light bridges in Portal 2. Includes both source vmf and compiled bsp

Portal 2 Hard Light Bridge Example
Portal 2 Thermal Discouragement Beam Example
Uploaded by Nacimota · Apr 29, 2011
5 comments · (No ratings)

Example map demonstrating the basics of thermal discouragement beams in Portal 2. Includes both source vmf and compiled bsp

Portal 2 Thermal Discouragement Beam Example
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Portal 2 Excursion Funnel Example
Uploaded by Nacimota · Apr 27, 2011
1 comments · (No ratings)

Example map demonstrating the basics of excursion funnels in Portal 2. Includes both source vmf and compiled bsp

Portal 2 Excursion Funnel Example