Portal 2 (Other files)
Miscellaneous Portal 2 mods, assets, tools, and non-map downloads.
PMK 6 solution demo
Demo file for the intended solution to pmk 6 0.1b
changelevel example + source
this is an example of how to make a changelevel. please read the readme file, it helps a lot. give feedback unfortunately i cannot create this into a instance as you have to change some of the values, then add it into the download (and no one want one thousand custom changelevels) so just stick to making one yourself.
Proof of concept AFP fire on button press.
Just a quick proof of concept.
[Instance] Ramps
I made some ramps out of 5 64x64 panels the ramp goes up by a height of 80Units. In the Download you can find 4 different types of the ramp.
Template textures + common prop gallery (vmf)
I usually start my maps with this template: - It contains my favorite Portal 2 textures applied on small cubes (so I can check "display only used textures" in hammer texture browser) - I placed my favorite (most common) props: vegetation, broken ceilings, debris... Its easier and faster to check the props like this (I just copy them from here). I can also see their sizes etc. And for the textures, it makes browsing faster. When I'm done with my map, I just delete the room note: delete ...
Portal 2 prop_portal example
There is a problem in Portal 2 with making prop_portal initially Active: http://forums.steampowered.com/forums/s ... p=22416533 This example map shows how you can workaround that.
arrival_departure_transition_ents
My tweaked version of the stock arrival_departure_transition_ents.vmf instance that lets you change the opening title, subtitle, and end level on-screen text or disable them. After placing this in your map, open the properties of the instance to set the following options: $subtitle_boolean_toggle -Default value is 1 (0 disables) -Determines if the $chapter_subtitle is displayed at the start of a level $endtext_boolean_toggle -Default value is 1 (0 disables) -Determines if the $end_text is displa...
Cube Dropper Example
The first thing i made in hammer, i started using hammer about 2 weeks ago and wanted to do something. This is my version of a cube dropper without instances, i combined the tutorial of portal cube droppers and some of my ideas for outputs. You can get a cube by pressing the button and then you can destroy it and get another one by pressing the button again or throwing the cube into the toxic slime. Pls give some feedback and rate. And remember, when life gives you lemons, burn someones house do...
Emancipation
My test for an emancipation grid...
Linked Portal Door Example
First successful use of linked_portal_door.