Released
RainDance
Cave Johnson here, and welcome to Aperature Rituals. Associate Pluviculurists, Astrologers, Farmers, you're here because I'm damn sick of this drought and nobody had any better ideas. Greg is telling me that when there's no rain, there's no deadly goo; now if you punch that into your calculator that makes a sad face. So, here we've got an elaborate and potentially life threatening raindance that should hopefully bring a fresh downpour of biohazardous waste. It?s hit-or-miss with these things, but hey, it?s worth a shot. I let this rookie, Squip, take over the operation on this one, I don?t think he?s ever made anything before, but don?t worry, you?re in good hands. All right now, what are you waiting for? You don't get paid to sit around and look handsome, that?s my job. I'd call this medium-hard puzzle. I'd love to hear your comments and suggestions! Solution here: http://youtu.be/8qCxqVqM58I
Time Portal
a puzzle involving time travel, i also included the .vmf file so others can see how the concept works it is simple if you can think in the forth dimension! v1.1 added destroyed theme to past fixed unintended solutions i want to create a emancipation grid type field but i ran into a few bugs, so i just left it out. feel free to use anything, inform me of bugs, free free to tell me how i can improve(i am not an expert at hammer)
Abandon Chambers COOP Pack
UPDATE: Finally on the workshop - http://steamcommunity.com/sharedfiles/f ... =341008938 With everyone now testing in other dimensions and GlaDOS occupied with her new little killers Atlas and P-body were getting pretty bored so they decided to wondered off into the unknown and ended up stumbling across the abandoned chambers... 5 parts so far, all focusing around use of funnels with either paint or fling mechanics added into the mix. Many thanks and happy testing!
Quad
A "simple" underground map requiring you and your partner to travel to all four areas to proceed. Update 1.5 -made physical changes to prevent exploits and alternative solutions -reduced blob spread angle of the white gel from 5 to 2.5 -created "indicator lights" for the exit door Screenshots: http://i1026.photobucket.com/albums/y32 ... _b0001.jpg http://i1026.photobucket.com/albums/y32 ... _b0002.jpg http://i1026.photobucket.com/albums/y32 ... _b0003.jpg http://i1026.photobucket.com/albums/y32 ... _b0004.jpg http://i1026.photobucket.com/albums/y32 ... _b0005.jpg http://i1026.photobucket.com/albums/y32 ... _b0000.jpg
Chander Test 9 (Orientation)
Not to say that this is a hard map. But I enjoyed working on it. Good luck!
Problematic
Is it really that time again? I don't mean to imply I've been sleeping on the job, but I might be spending a bit too much time in the new editor. Anyways, you guys deserve a new coop map with all the flood of SP maps coming around. In this test your goal is to get to the exit door, which is right in front of you. Although its not so easy, with three side puzzles to make it to the exit your going to have to use all the tricks you've learned. Also, I have an invisible checkpoint system implemented so you never have to solve a puzzle more then once to get back to its objective if you fail anywhere in the test. Also, just a note, this has never seen the inside of the new editor, this is a pure hammer baby. Screenshots: Video Playthrough (N/A Yet): ---------- Changelog: v0.1 - Release v0.2 - Fixed Some Minor Bugs
Share It!
A small chamber in which you'll need to share the test elements with your coop partner to complete the test. Estimated difficulty: easy to medium. Check post 3 below for a screenshot. Installation as usual: Download the .rar-file. Extract the .bsp-file in it into your Portal2/Portal2/maps folder. Host a coop-game, bring down the console and type "changelevel mp_coop_pti_shareit12". Have fun and drop me a line of feedback! --- Updates: v1.2: Fixed an exploit, a new way to get stuck and some visual things. Many thanks to LpFreaky for finding and explaining those! And of course also for moving this into the Coop-category. v1.1: - Changed the PTI catapult panel for a faithplate - Added a marker panel to make the wall button more obvious - Addes signs to make the laser pits more obvious - Added a laserfield in the funnel area so the players can't get stuck in case they go in there together. - Fixed the heights of the laser pits. - Fixed an unintended solution. Many thanks to Chickenmobile and Mumbles for testing or suggestions along the way.
Gather
This is my fourth map and quite a challenging one! Your task: Gather all three cubes to open the exit door. Not enough? Then press the button infront of the exit and try the more challenging solution. Easter Egg included! Good luck v1.1 fixed unintended solution for the Easter Egg Many thanks to my awesome betatesters : Josepezdj, grayarea and Xtreger! <3
C.G.L.F.E.&.B
My first map, my intention on this was create a map that look dificult but was really easy, in this map you can find: Cubes Gels (propulsion and repulsion) Lasers Faithplates Excursion Funnels Buttons Portals Elevators and johnny depp <<<this is not real enjoy it!!! v09 -fixes -a lot of changes on the second room -a little bit of changes in the first room v10 -everything has been changed -gameplay extended -a little more difficult -easter egg added -a lot of bugs was fixed -more changes in the frist and the second room -a demo file was added
mp_coop_chamber_0_v1
This is my first map. I'm still learning to use the Hammer. Just a simple test chamber.