Map
contest0408_thehermit2_rmaze1
two part maze that configures randomly This is my entry for the TWP April '08 mapping contest "innovation challenge." This is a 2-part maze where the configuration of each part is randomly selected in-game from two pools of presets. The first half is a traditional hedge-style maze that the player must navigate to obtain the portal gun. There are 14 different versions, which make up every major configuration that allows the player to access all areas of the hedge maze. They are all fairly easy. The second half uses portals to navigate between fence-enclosed chambers. There are 16 versions available, which make up only a small fraction of the possible configurations. For aesthetic reasons, they are fairly short; each should require the player to pass through a portal nine times. Of course if you get lost, you may have to use a few more than that. To help the player orient, number signs have been added to the four center chambers, and the exit has signs around it. I would rate them all as medium difficulty. At the end of the level, the map automatically restarts, leaving the player without the portal gun (for continuity sticklers, the player is rendered unconscious, and the gun is taken away.) Hopefully this will prompt players to play the map a couple of times and get the full benefit of randomization. There is no ending; it just keeps restarting until the player chooses to quit. And finally, just for fun, I set the music to pick randomly from eight of the calmer pieces from the original Portal.
Watch
This map was supposed to be the first map in a mappack I've never managed to work on. The puzzle emphasizes different usage of blue portals. It is very easy and short but level difficulty is similar to original Portal.
Laser Danger
It might not be as pretty as other maps (this is my first map ever in Hammer, after all), but I think it's a nice brain teaser. I hope you have fun playing it! Edit: Fixed a small exploit. Thanks to Ruien for finding it out!
Security Crisis
My first Portal 2 map! GLaDOS finds that Wheatley's monitor screen is better than her security cameras, so she decides to use it. This map contains two simple puzzles, a Laser Relay puzzle and a momentum puzzle. Both are required to solve in order to open the exit door. Some mechanics involved: Laser Relay Discouragement Redirection Cube Thermal Discouragement Beam (and its receptacle) Excursion Funnel Aerial Faith Plate Edgeless Safety Cube This is a map purely made by Hammer (Authoring Tools). I'm new to it so be nice Leave some comments on what I can improve on in my next map. Don't forget to rate it! If you like it, I might do more next time.
hmw00_1_1.7z
Manic Mechanic version 1.1 This is a minor update to the Manic Mechanic portal map. See the README file for details. To extract this package, you need 7zip, which can be obtained at [url]www.7-zip.org[/url].
Eviscerated By Gunfire
A map in the Decayed theme featuring several turret based puzzles (among others). This map was an experiment to see how quickly I could get a map from the PETI map editor into full Hammer detailing (it took around 4 hours). Feedback would be most appreciated.
Creuz's First Room
Difficulty: Easy/Medium This is my very first map, if you found a bug or something else please tell me! Official Solution Video: Check the "read me" file. ------------------------ V1.1: Fixed unintended solutions. Second room now is smaller. ------------------------ Hope you enjoy it
An Irrational Chamber
A 'one portal' map created for the TWP pack The map I created for the TWP community pack, only one portal colour is allowed. This hasn't been very thoroughly tested so let me know if you find any bugs.
Laser Path
This is my entry for the Summer Mapping Initiative. The goal is to find 3 Cubes to make the laser open the exit door. Hope you like it. Special thanks to Fan4tic aka Haydar for beta testing
Out Of The Box
This is a WIP but I think its ready. Some details that are missing, they will be implemented. If you find any bugs, let me know. Thank you, and I hope you enjoy