Single Player
sp_Acrobatics_PortalRun
A sequel to this map coming soon This is an acrobatic map, few puzzles but mostly fast jumps and quick thinking are needed. An accurate mouse too For intermediate to advanced players A sequel to come soon!!! Contains background music Contains Winning music To play extract to your portal maps folder and type "map sp_acrobatics_portalrun" (without quotes) in console Enjoy!! Made by ]ES[ Church Xx ]GaD[ Username on steam: lightning27
Antimatter One.
A new Puzzle Element to Portal 2. Antimatter Edgeless saftey spheres, and Antimatter Edgeless safety sphere interception fields This is the completed map! Known issues - You can spawn more then one sphere at a time, that will be looked at when i get better with instances! other then that, go play the map and tell me what you find! Update 9999: Polished up the map a little, added lines for glados and introduction text Update 9999: Fixed some minor bugs, and an epic shortcut. Last chamber should be solved as planned now
[SP] Reboot
My fourth map, including faith plates, hard light bridge, excursion funnel, repuslion gel and more. Screenshots: http://img30.imageshack.us/img30/114/56039323.jpg http://img546.imageshack.us/img546/7793/31807421.jpg http://img840.imageshack.us/img840/1565/33784862.jpg You can watch the solution here:http://www.youtube.com/watch?v=c62SH7Qo6Lg
[SP] Motanum's A la Tag, Part 1
A map that uses a Paint gun! Based on the created gun by Omnicoder, I modified it a bit to work with my "fizzlers" I've wanted to make maps like tag: the power of paint, but I wasn't really able to do much until I asked omni for his design. It came out very fun and I think it's intersting to merge a paint gun with underground aperture science. Loads of potential, I am planning on expaning on these levels a bit more. Because it acts as an introduction, the levels are quite easy. So just enjoy the ride and the views! ----====IMPORTANT====---- -If you spam "e" (Use button), the gun will fly away. So, try to refrain from doing that. -Do NOT move the mouse in the first few seconds when the map loads! -Move your feet around (Ie, quickly pressing wasd) to update the gun's view/axis. This will force the gun to aim to where you are looking at.
[SP] Replay
Hey everyone! So, this is my second map. Since December I'm working on this map. I don't have a lot of time, so took a little bit of time to complete. It was REALLY hard to make, so I hope you enjoy it! Leave a comment, please! I uploaded a Map in Setemper, if you want to play it: http://bit.ly/dreeysmap Just testing the basics 2000 Downloads This is an awesome map featuring -Awesome Easter Eggs! -Room Transformations! -BTS! -GLaDOS! -Destruction! And more. ===[Screenshots:]=== (UPDATED) http://cloud.steampowered.com/ugc/54292 ... A0134895B/ http://cloud.steampowered.com/ugc/54292 ... DA5F9B3DC/ http://cloud.steampowered.com/ugc/54292 ... AECE51792/ http://cloud.steampowered.com/ugc/54292 ... F7397965B/ http://cloud.steampowered.com/ugc/54292 ... FA78F8EF2/ http://cloud.steampowered.com/ugc/54292 ... 0A1D120EF/ http://cloud.steampowered.com/ugc/54292 ... 9354CCC0B/ http://cloud.steampowered.com/ugc/54292 ... 6927CEE0E/ http://cloud.steampowered.com/ugc/54292 ... 1B1486AFC/ http://cloud.steampowered.com/ugc/54292 ... 25C8BC870/ http://cloud.steampowered.com/ugc/54292 ... D4A60AC02/ ~~~~~~~~~~~~~Known bugs (V1.3.3):~~~~~~~~~~~~~~~~ None. For now. Have you found any bugs? Please submit them here: bit.ly/dreeysmap2 It would help a lot! ~~~~~~~~~~~~~CHANGELOG SINCE V1.1~~~~~~~~~~~~~~~~~ -Fixed not being able to see catwalks/walkways. -Fixed flickering textures. -Made the puzzle a little easier to solve. -Fixed cubes ending up behind the wall. -Fixed screen not shaking when loading the game. -Fixed departure elevator floor completly black. -Improved lighting and added some sweet effects! Because of this... -Map is now 32MB =/ -Fixed when unpowering the laser catcher, a door closing sound is played. -White walls lighting problems fixed -Fixed physbox being stuck -Map improved. It is less laggy now. -Added more vac tubes -Added details to the testchambers walls. -Fixed nodraw in the sky. (Thanks to KennKong for figuring that out!) -Improved destruction effects. -Added a lot more details everywhere! -Fixed some relays timing. -Fixed door opening if the catcher is powered on the third test. -Cubes will now respawn -Changed the way the players' portals are fizzled -More vactubes -Cubes will now fizzle if the player tries to enter in the bts area with it. -Fixed bad trigger position (Thanks Djinndrache for reporting that and many other bugs!) -Improved the post in the forums and ReadMe file. -Updated Screenshots Have you found any bugs? Please submit them here: bit.ly/dreeysmap2 It would help a lot! Enjoy it! INSTRUCTIONS IN THE README FILE! OTHER MAPS: ===========[SP] NO COMPANION CUBE FOR YOU=========== http://bit.ly/dreeysmap
Revelations: Segment Nine
Segment 9 is full of secrets. Can you handle them all? This is my first creation in Hammer and in Valve SDK in general, so I hope you'll enjoy it.
The RS Playground V 1.6 (Coop works!)
Here is a video of the map! (In V 1) Give suggestions as a comment!! http://www.youtube.com/watch?v=82s4MEALP1M ^ ^ ^ ^ ^ ^ ^ NOTE: I have not released any previous beta versions of this map (0.1, 0.2, 0.3, etc.) but I do have them. I do not plan on releasing them because that would be... well... pointless. Actual Description: When you come to start in my map, you must complete an easy Test Chamber. The Test Chamber is actually gravity/logic defying. (HINT: The Excursion Funnel does absolutly nothing!!) When the door opens you will be presented with a hallway leading to the playground. What this map contains: Excursion Funnels (Tractor Beams) Light Bridge Combine Ball Launcher (PUT THE .vpk FILE IN portal2/portal2/addons) Propulsion Gel Repulsion Gel Erasing Gel Literal Moon Room V 0.2 REAL WATER :0 (You can drown without a HEV Suit DUUUR) GLaDOS on the ceiling Many, many buttons Lots of cubes World Portals EASTER EGG!!! OMGWTFBBQ!!! Outside anomaly room V0.7 UPDATES ============================ -V1.6 Slightly moved the portal-able panel in the Outside Anomaly Room (Fell through ground) Cleaned up the entrance to the Outside Anomaly Room a little Added support to the scaffolding Added MUCH better lights! (I'm far too happy about that) Changed the hole holding GLaDOS' wires Moved the Light Bridge Removed the pool of water (Very unnecessary) Fixed the wall in the space room... Oops... Slightly lowered the wall in the Test Chamber Expanded the skybox Added outside scenery Added a secret "Portal 2" logo hidden out of Aperture Fixed the spasming wall textures by the Moon Room Made the outside walls taller Changed hallway textures to black The secret easter egg room (IF IT EXISTS!) is much better looking Fixed the splotchy lighting textures in the Test Chamber Bug fixes etc. -V1.5.2 (Small update) Added a starting room (Most likely will update soon) Small lighting updates -V1.5.1 (Small update) Little Bug fixes HUGE updates to the Outside Anomaly Room (Now at V 0.6!) -V1.5 Fixed more lighting issues Added Outside Anomaly Room V0.1 Added Scaffolding as an entrance to the Outside Anomaly Room Swapped the animation for the "GLaDOS Spasm Button" Spelled "spasm" correctly -.- -V1.4 Fixed some texture issues Edited some text Swapped gel buttons with toggle buttons (request) Gel dispenser lights up when activated Still waiting for the ability to have low-gravity props (Beta's fault) The Excursion Funnel in the test chamber still does nothing Deleted unused room (less lag) -V1.3 COOP COMPATIBLE!! Tried to make the Combine Ball Launcher look better when firing Added a camera to the Test Chamber and to the Playground Text now plays when you press the GLaDOS button Added a "hidden" Companion Cube Easter egg has some improvements (Added a magic button :0) New "Playground Locked" text when button is released Extra light in the Moon Room V 0.2 (Too dark) -V1.2 Moon room V 0.2! Added on-screen text -V1.1 Fixed the lighting problems in the test chamber Changed some problematic ceiling textures Added Moon Rover to the Moon Room -V1 Initial release ============================ Thanks for reading down this far. Please comment on the video, rate the map here, and give suggestions! Thx!
Claustrophobia
Great things come in small packages. Claustrophobia is my first map (ever), aptly named because of the large puzzle within the relatively small puzzle space. Included in this map are: 1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button Thermal Discouragement Beams Aperture Science Weighted Storage Cube Aperture Science Weighted Pivot Cube Excursion Funnel Doors Panels More Panels Lots of Panels I Like Panels KNOWN BUGS: NONE
[SP] Advanced Flings
A short and easy map using portal trickery and some manoeuvres, this should about 10 minutes, my unreleased singleplayer maps are pretty hard, but my coop ones aren't so hard, i need to make more hard coop ones Puzzle: Gig Level Design: That Greek Guy
[SP] The Cold Shoulder
Series of clean style chambers featuring a new test element. Let me know if you find any bugs, etc. Enjoy, and be sure to wear a scarf Known bug: In third chamber, cube does not fall into water when ice melts. Just pick it up and drop it again. v1.4 reverted to previous version, as 1.3 was broken v1.3 - small fixes v1.2 - exploits fixed